Glorpy's Forum Posts

  • glerikud,@jeffige I apologize as this is really hard to explain so I will go into more detail before I answer the first question you asked. You see I have a title screen. This title screen is supposed to be in a window size of 854 x 480. This fits the game name, a start, and quit button. Now the next level I do not want it to be that zoomed in and want to make the level bigger (I want to see more white space) then the title screen. So I changed the window size and it changed it for every single layout. When I try changing layout size I only see a difference in the Construct 2 editor, not in the actual browser.

    I want the window to be smaller in some and I want it bigger in others. Here is an example picture. I changed the layout size like you said. That is what I want it to look like exactly. But you see that dotted line? It goes down past the grey and when you run the game all that grey will go to white and show the entire thing until the end of the dotted line. But in some of my other levels the window size has to be like that in order to see certain things.

  • jeffige What I mean is the dotted line thing. I want to change the dotted line so it is different for every level to make the level bigger.

    For example the window size which is the dotted line in which you can see the screen if I am not mistaking

  • Thank you very much guys I will try this

  • I will try to explain my problem the best I can. I want to make it so some layouts are different sizes than others. For example. My one layout is Window Size: 854,680, but the thing about that is it will change for every single level and I don't want that. I want some levels to be bigger than others. Anyone have any ideas on how I would go about doing this?

    Thanks

  • GameThirsty But what if I wanted horizontal and vertical bullets in the same layout?

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  • GameThirsty Also what do you mean about changing the angle of motion for the ones I want to go horizontal. The only thing I see is Speed, Acceleration and Gravity. The only other way would be change it in the events, but that would mess up the vertal

  • GameThirsty Sadly the file is too big. I don't think it is a big deal, just a personal preference thing.

  • GameThirsty The ones that are at the 90. If you leave the game going for like 30 seconds they start lining up. I'll show an example in text

    What they should be doing 30 seconds after the layout begins: ^ v ^ v AFTER BOUNCING OFF WALL: v ^ v ^

    What it is doing 30 seconds after: ^^^^ AFTER BOUNCING OFF WALL: vvvv or pretty dang close

  • GameThirsty Hey man one more thing, sorry. I find the more I let the level run the objects will start all going up and down instead of back and fourth...hm

  • I basically have it right now as:

    deathWallMove on collision with Wall > deathWallMove Set bullet angle of motion to 90 degrees. Do you think there is a way to make it so on other walls it will bounce horizontally? Actually I could just make horizontal movement and vertical two different sprites/objects. Thanks again for the help!

  • GameThirsty You sir are a Godsend. Thank you so much dude. I really appreciate this. Is there anyway I can give you medals or reputation or something for your help? Thanks again for taking the time to help friend!

  • GameThirsty korbaach Here is an example of what I mean. I'd like the green square to bounce off of these black squares so it just goes up and down up and down up and down

  • GameThirsty Yeah that is kind of like what I want, let me explain better. I would like that object (ball in this case) to bounce off of the top wall and then go down to the bottom wall, and bounce off of that. Think of the flying koopas in Super Mario. They have a set thing where they will go down and up, but in my case id like it off of a wall.

  • GameThirsty I did that yes. And it just falls. That's it. Could you please explain how I can make it bounce?

  • Hey guys! I just wanted to let you know that I have read the tutorial for the platformer by Ashley. The thing about that tutorial is that it only shows how to go left and right. The thing I want to do is make it go up and down. I am making a puzzle/maze game. And on the 11th level I want there to be something that bounces off the walls at a decent speed to give the player a bit of a challenge.

    Here is what I had for my code keep in mind that "movement" is my instance variable.

    deathWallMove movement = "up">deathWallMove Simulate platform pressing Jump

    >deathWallMove set Not Mirrored.

    Also in the game the block goes down but will not bounce because the only options are left and right. My game is apparently too large to upload so I hope someone understands what I am trying to do.

    TL;DR Trying to make an object bounce up and down after hitting a wall