Hey there guys and girls,
I am having trouble with something. Whenever my bear (player) in my upcoming platform sidescroller game tries to jump, or kick, or use any other animation, it seems that the first frame of that new animation is overwritten by the continuous walking animation. The "Jumping" or "Kicking" animation plays the first frame but then it reverts back to walking. I'm sure I've done something wrong with the "Platform" behavior. It's set to whenever the player touches a platform the Walking animation will occur. I can't get the player to do anything else and then they die when the first needed jump occurs.
How can I fix this so that the walking animation:
Is continuous when not jumping or kicking?
Doesn't cancel the Jumping or Kicking animation?
I'm not specifically asking for you guys to fix this FOR me, (that's only if you wanted to) but I'm asking HOW to fix it and what I need to do. Any explanation for things you fixed or I need to fix would be greatly appreciated!
Thanks for your help in advance! I'm really new to Construct 2. I am thankful this forum is out here for people to help!
Here is the .capx:
https://drive.google.com/file/d/0B3OzOSY-kUR0YlNhbWRnQ2NIWFk/edit?usp=sharing
Also, I lag extremely bad when testing the game in Firefox browser, but when I use Chrome browser it runs the game very fast. Any ideas on that?