Perhaps someone could help me with a now reoccurring (and frustrating!) problem:
I have two (nearly) completed games that need menus (Main Menu & Options) - both run at 60 frames per second without trouble on the iPad retina on which I am testing.
I minute I add menu and options layouts (with corresponding event sheets) into the projects,
And test them out, the fps drops to an unplayable 8-10 frames per second.
I have debugged my code, cleaned everything up best I can, including deleting unused objects and following the cpu/fps troubleshooter guide in the manual (or is it on the forum?) - some handy good to know tips there, but the problem remains and all I can figure is it seems to be adding layouts??
FYI after retesting both games minus the menus, with the clean ups, I see no improvement to fps or performance currently, one game (fast moving space shooter) seemed liked it could handle almost anything you chucked at it - 300 or so objects would still run at 60fps on iPad.
My menus and options are all prior tested, legit and pretty simple so am unsure why they interfere.
Finding the debug process tricky since all my changes seem to make no difference to the fps.
I'm sure it's straight forward... I hope.
Have a deadline for tomorrow, so any help gratefully received.