for example, if you can choose a color of the event, make a special link to another event, or comment the subevent can be easly to understand the projects... and when you make 10 different event sheets start to be difficult...
+1
Since this topic has already a lot of suggestions, I'd also like to put mine here:
- Since Scirra has a lot of trouble with bug reports (a lot of users simply don't use the bug report forum when they find an issue), wouldn't be it a good idea to make a bug report page similar to other companies'? It would list the reported bugs, and users could comment on it, just like in the forum, but Scirra could have more control over it (for ex.: you can't submit a bug report without an attached .capx file). Also, you should put a "Report bug" button under the Construct 2 section in the main menu.
- Similar could be useful for feature requests.
As for the modularity, I totally agree. It's a must have function these days in an engine (as well as having access to low-level features of things like the bevaiors). I understand that it's a complex feature and it takes a lot of work and time to implement. So, I'm patient with that. I just hope Scirra won't delay it too long.
And a little on-topic
I also think that C2 is a better choice for 2D development than Unity. Unity is a complex game engine designed not just for 2D and it feels. Even an experienced user has to invest more time and work to make a project. I've tried several engines, but for 2D, it's always C2 for me. This is one of my best buys since I became a developer. I'm not saying that C2 is perfect of course. It has it's issues, just like any software. But I think a lot of users (and not talking about anybody specifically) has their judgement clouded by the projects made with C2. As it was said before this post, C2 is a powerful and well-maintained engine. Not to forget the great community.