glerikud's Forum Posts

  • Don't worry, your game looks good and it seems as a complex one. It's not easy to build a game like that even with visual programming.

    In every new era of programming, the previous era looks down and hates the new one. It was like that with the beginning of C and then with the new, object oriented languages, and now with the visual programming. But it's getting more and more popular, so it gets accepted more as it spreads.

  • I would be interested in it, but I don't think I would pay per compile. It would be more preferable to be able to import your games to Unity or just use the exporters of Unity (not just to Android). I'd pay for such a software, but not for a cloud service. Also, I prefer one-time payments, not subscibtions.

  • Since I'm planning to get into licensing as well, I'm also interested in this.

  • While in theory it seems like it would be awesome, I tried this with Gamemaker because it supports vector sprites in the form of .swf, I tried replacing all the sprites in one of my games with vector sprites, and how much it kills performance is insane, went from 60fps to unplayable, on mobile browsers at least.

    I don't think that the whole game should be using vector graphics, but it can be helpful in some cases.

  • This would be a nice-to-see feature. Even as a seperate object, for ex.: Vector Sprite.

  • I have been sharing this bundle with a few fellow developers. It is worth it for Spriter alone.

    I agree.

    $12 though guys? I mean seriously. It takes a ton of work to make an engine and even more work to keep it updated. Scirra just had a sale going on the other day (if it's not still going on now). Why not just support and pay for the engine? It's a one time fee and you get free updates for life.

    Not to sound like a jerk but you want to eventually make money for your hard work creating games right? So why not respect the developers behind these engines and pay for it? I understand in some countries it's a lot harder to really be able to afford things like this, but there are plenty of free options you can pick to start learning how to develop games.

    the humble bundle already has a bunch of software for $12 for you to use to create games that could potentially earn you enough to afford the personal edition of C2.

    there is construct classic out that is completely free and fully capable of making solid pc titles.

    This is why I said in my first post: "especially when Construct 3 develops further". I'm not expecting it to be in this bundle. But in the future, when C3 is coming out and C2 sales drop, it can be an option IMHO.

  • for example, if you can choose a color of the event, make a special link to another event, or comment the subevent can be easly to understand the projects... and when you make 10 different event sheets start to be difficult...

    +1

    Since this topic has already a lot of suggestions, I'd also like to put mine here:

    • Since Scirra has a lot of trouble with bug reports (a lot of users simply don't use the bug report forum when they find an issue), wouldn't be it a good idea to make a bug report page similar to other companies'? It would list the reported bugs, and users could comment on it, just like in the forum, but Scirra could have more control over it (for ex.: you can't submit a bug report without an attached .capx file). Also, you should put a "Report bug" button under the Construct 2 section in the main menu.
    • Similar could be useful for feature requests.

    As for the modularity, I totally agree. It's a must have function these days in an engine (as well as having access to low-level features of things like the bevaiors). I understand that it's a complex feature and it takes a lot of work and time to implement. So, I'm patient with that. I just hope Scirra won't delay it too long.

    And a little on-topic

    I also think that C2 is a better choice for 2D development than Unity. Unity is a complex game engine designed not just for 2D and it feels. Even an experienced user has to invest more time and work to make a project. I've tried several engines, but for 2D, it's always C2 for me. This is one of my best buys since I became a developer. I'm not saying that C2 is perfect of course. It has it's issues, just like any software. But I think a lot of users (and not talking about anybody specifically) has their judgement clouded by the projects made with C2. As it was said before this post, C2 is a powerful and well-maintained engine. Not to forget the great community.

  • Humble Bundle just released the 2nd game developer bundle. It has some nice titles in it (like Spriter) so it's worth checking out: https://www.humblebundle.com/

    However I got curious and I'd like to ask this: In the future (especially when Construct 3 develops further) can people expect Construct 2 as a part of a bundle like this one?

  • If I remember correctly, C2 will still be updated after C3 is released.

  • Thank you for these posts every month.

  • What about a captcha at login?

  • May I ask that has this changed in any way? It would be nice to have such an option for webfont users.

  • Yes, the engine is capable of that. Most of the development time would be spent on creating the sprites.

  • Great work. How did you do the water effect?

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  • It's always nice to see C2 game jams. Sadly I'm too busy to join. Maybe next time