glerikud's Forum Posts

  • It does sound very useful. What do you think Ashley ?

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    > > In the case with C2, we're just basically building a very fancy looking web-page.

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    Aww, don't say that!

    Please fix your quotes, I did not say that, yet your post indicates I did. Thank you.

  • Scroll down to the "Limitations" section. It was there.

    https://www.scirra.com/store/construct- ... license-31

  • I liked it too! That's why I'm loathe to ever describe anything written in a visual editor as coding or lines, it's not really, it's just configuration events most of the time.

    Well, I guess everyone has their own opinion about that. For me the events are visual programming (but still a modern form of programming), a form to develop algorithms.

  • New site will allow attachments in various places (forum, possibly even comments etc).

    That's great.

    Also, I like the idea of using 3rd party clouds. While one could argue that the price should include an in-house hosted storage, in my view the open minded approach we have is better.

  • i find waay better to code your own pinch with the events rather than a prefab one.

    True. It's better to have tools to build your own, rather then being stuck with pre-made options.

  • true, what do you think if you can click on more than 1 behaivor? so you can display as many as you want, it will be like a hide/show thing made more visual. my point with that idea was just to make clear that the properties bar is a mess and its really really hard to find stuff there.

    Oh, I see. Now I like the whole idea.

    I quite like using the colored icons to identify each section and having an 'Add' shortcut in the header. I'll see if I can work that in somewhere.

    Thank you.

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  • its just displaying the ones the object have, in the example platform is selected so it just shows the platform properties that the object have.

    It could be useful to see it like that what behaviors the object has. However configuring and playing around with values can be a bit bothersome if I have to click every single one and can't see the properties of all of the added behaviors at once.

  • I'm using a lot of small test project capx files to try out events, expressions, new features etc before I implement it to game. Just feels nice to have a blank canvas when you try out new stuff. Instead of having to recreate them in my main project it would be good if you could copy events from one project to another. I know you currently can copy events from one project to another, but you have to make sure, object names, layers, variables, are all the same.

    If objects, sprites, variables etc doesn't exist in the main project it would be really good if you could get a dialogue popup to choose if you want to replace some objects in the events, or create new ones, when you paste the events.

    I have tons of sketch capx files, with events i want to reuse, but it's a bit of hassle to recreate it all again in main project :p Some feature like this would be an awesome timesaver.

    Huge +1. Ashley what do you think? Can this be implemented into C3?

  • I like the + buttons, but I don't think that the opening window for adding variables/behaviors should be implemented into the properties tab. Of if the behavior list in your image is for displaying only the currently selected one's options, then I'd say I like to see all the options before me. It would only be useful for people with smaller screens (could be an option in the settings).

  • jobel Thanks for sharing, I'm going to read that tonight.

  • If anyone is interested: I'm using Cocoon.io now with WebView (not with WebView+). It builds flawlessly for ARM and x86 and even lets me to use a custom splash screen for free. I recommend that service to anyone. It has options as well for your project and with APK Signer I got my .APK files ready to publish.

  • Here's an updated capx with obj file loading.

    https://www.dropbox.com/s/dbehcd1aestt0 ... .capx?dl=0

    The obj files need to have triangulated faces, and uvs and normals in them as well. The texture files also should be flipped vertically.

    Edit:

    Another slight update: it can update the textures of tiledbg and particles as well as sprites now.

    Awesome <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • My point is that it wouldn't need to do that automatically. The user could manage that more efficiently if the frame/animation data is controllable independently of the spritesheet.

    Based on what you wrote, I imagine a new window with the imported spritesheet displayed and coloured rectangles on top of it with the collision polygons to represent the frames. Then the user could drag and drop those rectangles to reorder them manually on the spritesheet while the frames would keep their data (collision polygons, image points, etc.). Is this what you're proposing?

  • Well, I hope you are right. I'm looking forward to the offline build documentations Intel will provide.