glazba's Forum Posts

  • We are very happy to announce that Bear With Me is now on Greenlight <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://steamcommunity.com/sharedfiles/f ... =332120189

  • Hey guys, just wanted to share that we are currently on Square Enix Collective with Bear With Me.

    The Demo is coming any day now

    http://collective.square-enix.com/projects/71/bear-with-me

  • Hey guys,

    just wanted to share the little platformer I made for showcasing my motivation included in a Job Application. Unfortunately I did not get the job, but they called me up to have an informal interview because they recognized my high level of motivation.

    I have added the .capx if you guys wanna do something similar.

    What do you guys think about this kind of Job Application? Have you seen any like this before?

  • WoW the art is very cool.

    I love this kind of puzzles games.

    Thank you A0Nasser, our artist will appreciate it

    Would be nice if you have a release date, because i want to play it immediately.

    We also can´t wait feyninja Demo should be done in August, release date should be known soon.

    <div class="self-ref">@glazba</div> Wonderful theme, I really love it.

    The game play graphic looks great but the menu frame needs bit more work i guess. Kinda bleached. Modify that if you have time.

    Rest looks great!!!

    Well , now that you´ve mentioned it, it does seem kind of obvious I´ll check if it´s just a conversion loss.

  • Bears, puns and noire mystery?

    This could be our headline

  • The amount of details and little animations is amazing - true eye candy

  • Here´s one suggestion - it looks like you predetermined the targets which the rocket will hit, try to make it more realistic by making the rocket aim for the "nearest" target. Nice work though

  • I love those cartoon graphics and the story sounds great too. I'm willing to try that out! Keep up the good work!

    Thank you zoneboi, Demon Scroll also looks great

    The art looks great, and the story seems interesting.

    I'll keep my eye on it!

    Thank you diogomuller, we love that you dig it.

    16 gazillion colors to chose from and you only pick two , just kidding , actually it is quite refreshing , graphics are very good .

    Thank you granpa

  • Bear with me

    A 2D black&white, point&click "horror" adventure.

    Latest Work: we are currently trying to push out a small alpha/vertical slice version for the iPad.

    The Story

    You play Amber, a 10 year old girl. In the middle of a dark and stormy night strange sounds wake you up. You soon discover that your 12 year old brother, Flint, has gone missing. To get to the bottom of what is going on you seek out the help of an experienced private eye, Ted E. Bear, who happens to be your fluffy toy.

    While finding the first clues you soon discover that something very strange is going on in the house. There is a Red presence which does not seem friendly at all. The plot thickens while you are given the opportunity to control both Amber and Red and thus shape the hunter-hunted scenario.

    Current status: we are planning to have a playable PC/iOS demo during August.

    More information will soon be available on:

    http://www.indiefferentstudio.com

    http://www.facebook.com/IndiefferentGaming

    Any kind of comments and feedback are very welcome.

    Latest Screens

  • anybody?

  • Hey guys, let me just apologize in advance in the case that a similar forum thread exists - unfortunately I have not been able to find it.

    My friend and me are making a horror adventure demo in Construct and got stuck on "changing solids on different layouts" programming. Let me explain what I mean by that.

    We have successfully implemented 8-way character movement and animations while moving in our rooms (e.g. layouts). Now we have a small problem with the movement border (solid behavior) which lets Construct know where our player can and can not move.

    We would like to be able to perform this:

    1. in room 1, have a transparent sprite with solid behavior which doesn´t let the player move where he should not,

    2. in every other room have a different transparent sprite with solid behavior specific for that room.

    The movement border (object + solid) works fine for the first layout (room) but it keeps active on all other layouts also even though I changed it´s behavior (solid disabled)

    Any help on this would be much appreciated. Let me know if you need any screenshots or more info.

  • Wow, a lot of great stuff here.

    Me and my buddy are working on a little horror adventure demo, let us know what you think :)

    <img src="http://oi39.tinypic.com/jh8pwg.jpg" border="0" />

  • Thank you for the idea LittleStain,

    the combination of global variable + overlapping works like a charm :)

    <img src="http://oi61.tinypic.com/v7d01u.jpg" border="0" />

    I am pretty happy with it, maybe it?s not the most elegant solution, but it works :)

    Thanks again

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  • Hey LittleStain,

    that was my initial try. The problem is that I need to combine both conditions to change the layout. Overlapping by itself could happen even without giving the command to change rooms (click on Door sprite).

    Do you think that maybe global variables could help? E.g. if click on door (variable changes value to true) and then combine the overlapping with the variable check?

    Ill try that right away :)

  • ...any ideas guys?