giovannyarce's Forum Posts

  • Thanks so much for this, I can't wait for the future changes, dash, crouch, etc... Keep it up the good work.

  • Thank you guys, more screenshots and posts next week, I will let you know here.

  • Hey Imchucho, thanks a lot for the help, I did not knew it was that kinda simple, thanks again.

  • Here's our first blog post on our very first game "Project N" (working title). As you'll see later on, here we'll be posting everything related to the game's development. So if you're on Tumblr and you're interested in great upcoming independent games like ours, make sure to follow us.

    http://n-project.tumblr.com/

    <img src="https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/q71/1017305_414881835297781_996934889_n.jpg" border="0">

    <img src="http://media.tumblr.com/ab876d1a739d2e0a40a335bfd6cff81c/tumblr_inline_mqu6mvYfmu1qz4rgp.jpg" border="0">

    <img src="http://media.tumblr.com/b0649cab707b151659d28bdf5ba8372d/tumblr_inline_mqxup3iqgY1qz4rgp.jpg" border="0">

  • Hi guys, I've been trying to do this the whole day but, its still really confusing to me, can someone help me explain this a little bit more? I'm trying to create a trigger that when I collide with it, it zoom out, and when I collide with another trigger it zoom in to the original state (following my character / platformer).

    This is the tutorial I'm talking about.

    scirra.com/tutorials/254/cinematic-zoom

  • Hi ThunderZ, I'm using the webgl fx that come by default in C2, I'm using Bulge and Pulse. Here, another update http://giovannyarce.com/relax_3.0/

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Here a little test I did today, pushing the limits to see how to compress every single detail of the assets. Tomorrow will test some tiling textures, enjoy, move using arrows of your keyboard and put some headphones for some music.

    Test here >> http://www.scirra.com/arcade/addicting-example-games/6437/relax <<

    <img src="https://dl.dropboxusercontent.com/u/17552531/Public%20stuff/random_random_concept.jpg" border="0">

  • Nevermind, is now working, here the test already done, thanks a lot Paradox and klkitchens. giovannyarce.com/day_and_night for toggle the day and night, press the "ctrl" key and move using keyboard arrows. The blue platforms that are in day can be moved with touch drag and drop. giovannyarce.com/day_and_night

  • Hi Paradox, this example helps me a lot with my situation. I have another problem, now that I set the platforms to move out of the layout, I want my character to stay in the layout but this is not possible since the character is standing with the behavior (platformer) and is on the top of a platform that is solid. So every time the whole layer with the platforms move outside, it also brings the character. I know this is the problem because when I press the key to move the platforms outside while I'm jumping, it did not put the character outside. Sorry for my English, hope you understand what I'm saying.

  • Got it, but even using numbers is not working for me, I dont know why. Anyway, there is no way that I can make an event that toggle on and off layers? I can make them invisible but the collisions of the objects are still there, so it seems the layers even if they are invisible, they are still active. Maybe if I play with layouts it might be easy?

  • Hi Klkitchens, when I try to add a variable in the event sheet, it only let me put the variable type in number or text, I don't see the Boolean option so I can turn it true or false.

  • Hi guys, I'm trying to change from night to day using layers and only one key (shift key). I already did it using shift key for turning day on and ctrl key for turn it off, but I just want to make it happen when I press (shift key) on.

    Here the event sheet.

    dropbox.com/s/5r2b8gjv4mvbul4/night_day.jpg

  • Interesting, any new updates? this looks promising.

  • Spanish in the list is broken, any other link?

  • Looks interesting, keep it up, following the development.