ginConstruct's Forum Posts

  • 5 posts
  • hmm.. anyone faced similar issue before?

  • Hi guy, need some input from those who had IAP working on iOS.

    Everything was working fine during TestFlight, and the app is approved by Apple so I'm sure it was working for them as well.

    However when I downloaded a copy from app store to test, "Request store listing" always fail.

    Anyone know what might have gone wrong?

    Do I need a different Apple ID (or a different device!?) for TestFlight and Live environment?

    ps: I'm using cranberry plugin

    Thanks

  • Kyatric

    Thanks for the suggestion! But I want the balls to remain their physics behavior, where they will still bounce away when hit by other balls.

    99Instances2Go

    Yeah I want the physics behavior for the interaction between balls.

    Your idea of using a dummy when tossing is great!

    Still in the middle of implementing it as I need to change quite a few things.

    But I think this is exactly what I needed

    The text objects were for debug purposes when I did my own projectile simulation..

    But soon realized that I want the physics behavior upon collision. So i dropped the whole thing.

    You were right to ignore them. haha.

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  • Sorry I forgot to mention clearly that I'm using physics.

    I think Jump-thru doesn't work with physics? Or am I missing something.. still new in Construct 2

    Edit 1:

    Hmm I just saw this on the manual. Looks like it has to be done through the physics behavior?

    scirra.com/manual/98/physics

    [quote:355n3x5c]Another consequence is Physics won't respond to objects with the Solid or Jumpthru behaviors. These behaviors are totally redundant when using Physics and have no effect. Instead, use the Immovable property.

  • Hi all

    Hopefully someone could help shed some light.

    Below is the intended flow:

    1) Ball rested on lower platform.

    2) Click to toss the ball.

    3) Ball land on upper platform.

    4) Spawn new ball on lower platform, previous ball(s) remain on the upper platform.

    I'm having difficulty with (4).

    Tried playing around by toggling collision/physics of both ball and platform, but couldn't get the result I want.

    Need help on this.

    Also, if you noticed anything that could be done more efficiently or things you would do differently in my project, feel free to comment!

    Would love to know how to better use Construct2.

    Download Dropbox

    dropbox.com/s/r2imm9iiuhy9e2v/ObjectTossPhysics%20-%20forum.capx

  • 5 posts