And don't know if i will finish this one ... give different result with Chrome and Firefox.. but fixed now ;
http://gigatron3k.free.fr/html5/C2/FX/voxel
On Air Dj Mitch and 2.5d fx + Hfield
http://gigatron3k.free.fr/html5/C2/FX/hfield2
Savvy001 ultrafop
Let's say it looks like a 3dnes 50% ... i will try to make someting usable .
Hi l&g
I do not know if you saw this in the past; here is a faster than light conversion of this nice fx;
With my twitter slogan about C2: C2 The Only Fast Way To HTML5
Demo :
http://gigatron3k.free.fr/html5/C2/FX/hfield
This is amazing! Its Called 3DNes Is this possible with a shader?
This is amazing!
Its Called 3DNes
Is this possible with a shader?
This can be partially done with 25d platformer fx ... you must set fx for all object... but not easy i think;
It's using heightmap ~like style fx ... Sure all sprites and objects are mapped.
I solved a thing, one of the problems was in the .xml <extend-box-horizontal>1</extend-box-horizontal> <extend-box-vertical>1</extend-box-vertical>[/code:3qox0e1n] With that at start of layout appears wrong, but when you resize the window the center of the radial starfield goes to the center of the window, i don't know why but works. (using letterbox scale on"Fullscreen in Browser") The problem is that if i move the shader not matter, the startfield is processed at the center of the window not the sprite that have the shader...
I solved a thing, one of the problems was in the .xml
<extend-box-horizontal>1</extend-box-horizontal> <extend-box-vertical>1</extend-box-vertical>[/code:3qox0e1n] With that at start of layout appears wrong, but when you resize the window the center of the radial starfield goes to the center of the window, i don't know why but works. (using letterbox scale on"Fullscreen in Browser") The problem is that if i move the shader not matter, the startfield is processed at the center of the window not the sprite that have the shader...
Just insert this inside lines ... set vscreenpos to vtex and center this one by *2.-1.0;
vScreenPos=vTex*2.-1.;
vec2 vScreenPos = vScreenUV * 2.0 - 1.0; vScreenPos.x *= resolution.x / resolution.y; vScreenPos=vTex*2.-1.; // <----------- ***********[/code:3qox0e1n]
delgado
The izoom fx is working alone with chrome , the demo not working for another fx raison;
Thank you, I downloaded it and started to learn how to use it, looks nice. If anyone knows another one, I'd like to take a look to different programs to compare them.
Thank you, I downloaded it and started to learn how to use it, looks nice.
If anyone knows another one, I'd like to take a look to different programs to compare them.
There are many trackers around but here is one i ve used to create song or remix in the past:
https://openmpt.org/
live demo dont work
I need more information, like browser type, or ?
calebbennetts
A bit different version with parameters.. but still unfinished
armaldio
Thank you very much, will see how is usefull for me ;
Develop games in your browser. Powerful, performant & highly capable.
Hi nice people
Today i would like to simulate cloth pattern texture like carpet , i don't know how is the name.
I called this fx magic carpet fx ... this carpet is not flying just fill pattern over texure like noise random
function..
So let's see demo , maybe you like it;
http://gigatron3k.free.fr/html5/C2/FX/carpet
— ; Sheepy ; adcornaglia
You can now download this fx at :
fx licence : License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
http://gigatron3k.free.fr/html5/C2/FX/cedge.rar
Have you tried making a simple and fun mobile game with this? Anyway, thank you for all the plugins and effects you've made for C2!
Thank you for your good comments...
I am not really good for making game except shoot em up but need graphics etc...
Any news on that? Looks fantastic and it's working pretty well on chrome here
I will upload this fx soon...