GideonBarish's Forum Posts

  • 4 posts
  • From my understand from the manuals and a lot of other threads -- You can't send a message directly to another peer unless you are the host.

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  • I currently have been working on the challenge in the chat room tutorial.

    I have two local variables named PMName and PMChat that are set to the user and the message respectively.

    I have it set up so when the user messages "/pm user Hello!" It uses --

    send "" tag "private" message "<pm from " & PMName & ">: " & PMChat

    This sends it to the host, and I can confirm that the host definitely receives it correctly because it displays it in his chat. However, I can't figure out how to get the host to know which peer to send it to so it is displayed in their chat as well. Any tips?

  • When I publish via Crosswalk via XDK it always sets it as "unsigned". While I haven't tried publishing these "unsigned" .apks with GooglePlay, it won't publish to the Amazon Marketplace. The thing that confuses me though is that even when I just test the program with Intel's App Preview (not build it), it still runs just as poorly as the actual build itself. I figured it was XDK that was the problem.

  • I made a pretty decent app for kids to play around with.

    https://play.google.com/store/apps/details?id=com.fries.ngmail.com.particles This is it, here.

    It works as a good distraction sometimes. I spent a lot of time developing it and testing it to make sure it runs correctly. I exported it to cocoonjs and ran it on my phone, my kindle, and half a dozen other devices and on every single one of them, it works exactly as it is supposed to.

    However, when I export it for "Android" and build it with Intel XDK, it doesn't run well at all. The particles run slowly, the music doesn't play, and the sprites glitch out a lot. I followed the directions on the tutorial for uploading via Intel XDK exactly as described. When I use the app preview option for XDK, it runs choppy as well. The only assumption that I can make that makes sense to me is that there is some programming error when converting Construct 2 projects into .apk files.

    My questions are:

    Is this a well known problem, and are steps being taken to fix it?

    Is there a better, easier way to convert a .capx (Construct 2 filetype) into .apk that doesn't make it lose any functionality?

    Are there any other suggestions anyone has to offer?

  • 4 posts