Basically, I have a bunch of different sprites (all of different types) that all have an instance boolean called "carrying." When I left click, I want any of those sprites that are touching the player with carrying value 0 to have value 1, and when I right click, I want any sprites with carrying value 1 to have carrying value 0. Is this possible with a single universal event, or would I have to make an event for each of the sprites?