geve2009's Forum Posts

  • 2 posts
  • Hello from France,

    I'm a new user of Construct2. Fine software but I get some problems and I have some suggestions...

    Problem 1 :

    My game get 7 layouts, same number of events sheets, about 50 objects (texts, sprites, no sounds ...) and the software make my PC working slowly. (my PC works under Windows XP, with Intel Core Duo, 3 Go RAM).

    I would like to make a game with 10 levels but I'm afraid the software can't manage more objects. I got many system crashes !

    I suppose it is because all layouts of the game are loaded into memory each time...

    Problem 2 :

    I didn't found a debug mode. It could be very helpfull to see variables values in real time (actually, I'm using text objets to display variables values).

    But when I put a negative value on a text object (ie Y coordinate of an object) it can't be displayed... Positive values are displayed. Strange...

    Problem 3 :

    I didn't understand the interest of buttons objects: they don't accept graphics.. So I decided to create sprites and to detect mouse upon them. To limit number of buttons, I made only 1 sprite for the appearance of the button and I added a different text upon each instance of my sprite button. It could be very usefull to create "boxes" or "groups" for such a button (A box could contain several objects, ie: a text and a graphic).

    Problem 4 :

    It is not easy to manage groups and events in the interface. You need to move events lines very carefully. It would be more simple to use a right click of the mouse to select actions (add this event to this group, move this event to the top, and so on...) And the ranking of these event lines change the way the game works...

    Problem 5 :

    It is impossible to select a sprite on a scene if this sprite is on a layer under another layer. You need to move the sprite which is upon the one you want. I suggest to create something to lock coordinates of a sprite and something to select sprites from their lists. Well... I let you find the right idea but it would be usefull to be able to move all sprites without looking at the z-index of their layer...

    Suggestions :

    They are not enough examples of how manage movements on a game. It coulb be very comfortable to get an example of each kind of movement.

    (IE : how to use sinus and cosinus to manage X and Y movements, how to manage gravitation, movement for a plane, a car, a human, and so on...)

    It would be wonderful to get librairies of special objects (like buttons with effects for example). As it was into the Game Factory software...

    The editor software is too light... You need another software to make good job.

    By the way... If I took the time to write all this text it is because Construct2 if, for my opinion, the best software to create games. I tried several others software before (Games Factory 2, Game maker, Flash,..) and I found this one get the best way of work : simplicity, logical, management...

    I hope a french version (and french documentation) will soon be available !

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  • Hello(from France),

    Using Construct 2 free edition release 95 onto windows XP.

    Cannot download a new graphic driver (firewall).

    I'm testing Construct2 before using it to create an entire game.

    I had a few behaviors working (background scrolling and turning with arrows...) but I decided to rename an object (used as mobile background).

    I renamed the object called "mer" into "fond_mer".

    When I started the game again, nothing was working...

    Some variables (displayed into text objects) do not display their values. Objects doesn't move. X coordinate of the fond_mer object disappear.

    I tried to reboot the game. Same problem...

    I don't know how to attach the program file to this post...

    Thanks for your help...

  • 2 posts