GeorgeZaharia's Forum Posts

  • .....

    When I have a more solid state of the game I'll release the demo for valuable feedbacks

    awesome looking forward to it keep up the good work.

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  • - Thanks for your feedback, I'll fix those later.

    However, does long shadows still trendy right now? I've decided to create a long shadow effect on my icons.

    well depends on the shadow... right now the trend on websites is around Minimalist designs and flat Ui colors... the best and most pleasant are those who match that category and nails the flat color pallet.

    you have a good layout assembly, but colors and shadows are not ok with it mainly cause the colors are to dark and the shadow is/was again dark... also see for reference they look clean simple pallet colors etc.. most websites this days are using the same tehnics

  • at the moment there is not since the nickname is based on the registration name.... its not a 2ndary public name as on regular forums where you have account name and forum name.. which are different. here you only have account name which acts as forum name as well.

    maybe after C3 release Tom will have time for the forum interface also.

  • you can always develop in 1920x1080 then the rest resolutions should match it since c2 automatically resizes... however on a 854 screen mobile... that 1920x1080 will just fit and look to small... i guess go with the 960x540 since its in middle.. then it can stretch enough and resize proportionally ... i dont know thats how my head understands it at the moment...

    the above takes in consideration only the mobile support... for desktop doesn't really matters... since all sizes are big enough and even if resizes to a smaller desktop its still visually playable... where on mobiles if the fit is to small u cant touch the buttons the right way...

  • Some characters I'm working on (With diablo 3 inspirations XD). Skeleton, Skeleton Summoner, General of Fear and Tormentor.

    It's a mock up but with a lot of the map generation already done.

    Any feedback regarding to design?

    the characters and graphics are awesome totally wanna test it out has that retro style thing

  • awesome plugin definetly saves some events

    ... will it blender?:D

    yes

  • Audio Analyser WaveForm Visualization Examples

    Something i'ved been working lately at to understand how the audio plugin works for a audio generated map game... but seems audio plugin doesn't allow to play 2 songs simultaneous while audio.analyser is applied to one tag only... so i ended up doing this instead.... wasting my time while trying to figure out how to implement wavesurfer.js as a plugin to C2 ... hope you like the Lights show... its a bit gpu intensive... lots of sprites moving around... around 900 of them

    Edited: Reuploaded with audio Youtube Video

  • the design is pleasant those colors however(purple,red,blue text and dark shadow) are to dark for my taste, try same colors, but more balanced in brightness Flat Color Picker

    but the icons and the rest looks in their place nice template

    P.S just visited the website.... try with a fullwidth Layout also maybe? the middle canvas thing its not really that cool, its more of a 90's shape ... cause everybody had 5 inch displays and did not know how to stretch the layout.

    see this for example some old project i worked at Website Template

  • really good graphics man

  • some random thing i was occupied lately with <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> long way to finish it though <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://drive.google.com/open?id=0B0lqV ... Dd6Z2tkUUE

  • QuaziGNRLnose ... just wanted to leave this one here in case you did not know about it... on r227 x64 Error Image

    happens both on chrome and nwjs and pretty sure firefox also.. its some code line in the plugin i guess... cheers

    and some random giffy Work in Progress

  • I am working full time on threejs/C2 interaction now...

    any ETAS? and what wold that work wold include?

    im just curious cause i cannot wait to see what else could be implemented in C2 for 3d stuff

  • i was just thinking at this just today... and then u posted it... i think wold be awesome if there wold be a community plugin /capx example file type of store or place in the c3 program...similar to unity assets store that popup in the same unity engine thing and u can choose to download buy etc other plugins or scripts or even entire games.... that wold definitely be a ease for not having to go to website every-time and search for games while u are also trying to work on some project... cause once i put my c2 in minimize i lose interest and i get lost on internet browsing.... but you cannot have an auto-updater without internet its just impossible unless u guys want to make c2 occupying huge amounts of space later on... which is bad i like construct2 how its small, simple and fast c3 should be the same under 1gb its awesome like that.

  • QuaziGNRLnose hi sorry for re-posting this question but ... by any chance can you share a capx that shows how to generate a terrain map? similar to one of this examples?

    i tried creating a new plane and play with the settings but i have no idea what im doing ... a simple capx file wold help a lot ... that if its even possible...

    Edited: have played a bit more with some objects and manage to do this next test... i know my math is spaghetti meat balls... but for some reason i cant manage to make the block turn and look towards the right direction any math guru can help me?

    basically i want the blocks when they are created to face and rotate towards the next one in front of it (deeper Z or with a higher Z value) so the final look should be like a low poly road made out of boxes.... that binds into a hill climb left right cornering similar to R0J0hound outrun plugin... but not having the image point in the margin of a image its a bit difficult cause increasing the size of the road wold not morph properly...

  • i think this tutorial will help you export to .exe with nwjs

    there is also this post that asks the same thing you askedchange the nwjs icon

    but i think you can change the icons from the files folder inside the project in C2 you have 6 icons that by default uses C2 logo changing those will change ur apps icons and splash screen. im not however sure if those apply to nwjs... but ashley has a good response so i guess no way around it but to try those links above.