QuaziGNRLnose hi sorry for re-posting this question but ... by any chance can you share a capx that shows how to generate a terrain map? similar to one of this examples?
i tried creating a new plane and play with the settings but i have no idea what im doing ... a simple capx file wold help a lot ... that if its even possible...
Edited: have played a bit more with some objects and manage to do this next test... i know my math is spaghetti meat balls... but for some reason i cant manage to make the block turn and look towards the right direction any math guru can help me?
basically i want the blocks when they are created to face and rotate towards the next one in front of it (deeper Z or with a higher Z value) so the final look should be like a low poly road made out of boxes.... that binds into a hill climb left right cornering similar to R0J0hound outrun plugin... but not having the image point in the margin of a image its a bit difficult cause increasing the size of the road wold not morph properly...