GeorgeZaharia's Forum Posts

  • there is no current C2 expression create object by name... however you dont actually need it... you can add a variable and say

    When Text = "sprite_alice"

    set variable to 1

    triggeronce

    variable=1

    create alice at x y

    When Text = "sprite_john"

    set variable to 2

    triggeronce

    variable=2

    create john at x y

  • As long as this isn't the one I UPLOAD to Google, can I create another build for my game using another Certificate?

    you can just you wont be able to update the old version via a webserver or something else.

    you can use unlimited signing certifications on google.

    the certification code... or the "apk signed" includes the com.developer.mygame code that you have in all your c2 projects. if that com.developer.mygame is different. then the google system looks at it as being a totally new game... however you can still upload it over the old apk of the same game. its just tedious work doing it like that.

    the apk signing or android developer certification it was used for stencyl mobile export if i recall correctly... not c2... on c2 things are much easier. depends which exporter you want to use to make an apk.

    you can create that keystore with intelxdk... but it was not needed before (6-7 months ago.)

    the fastest way of doing it is by using ludeis system... if you got lucky and got an account since they just launched and they where giving premium accounts. then you dont have to worry about certification and apk signing.

    just to update the version of the test project..(ie. version 1.0000, version 1.0001 etc) if you use the same com.developer.mygame code everytime.

    that certification is usually used .... so people cant hack your apps. as i recall... i might be wrong ... but thats what was the main reason of it .. i guess they updated their privacy now...

    however for just a test on mobile just connect your usb cable to your computer and test the app via intelxdk or via wi-fi network or on localhost:yourport...

    i think you can do that via browser also on mobiles directly... by accesing the preview of your project via your mobile browser. just type in your mobile browser the address that is shown on your computer browser when you preview a project.

  • dash platformer see if this helps you,it might be r227 if its bigger just edit the .caproj info.

  • whats angry at it?:) good game ;P

  • a small test

    QuaziGNRLnose do you have in plans adding an audio plugin for q3d?

  • 99Instances2Go

    no problem have fun with it ... i know i did

    maybe this capx will help you later lol...

    i know weird capx name but you will see why ...

    AudioConvulsionWormCapx

  • looks good

  • but it turns out you can't send your sprite to the next layout you have to make him global in which case he is in everylayout and he is still recieving mouse clicks in invisible.

    you can always instead of keeping the position of the global sprite and turn its visibility off... just move it outside ... and its out of the reach of the clicks? just saying.

    or you could check for invisibilty... if sprite.actor.opacity=0 and object click do nothing. else do this etc

    hi,

    use unity + blox 3 plugin

    that looks exactly like Stencyl and scratch visual editor. :O its intriguing ... however gameplay performance after developing with those and to actually getting them as i see on youtube tutorials... are pretty bad...

    plus ... all games you wrap with unity needs to be runn'd on unityplayer which i think its a big stepback. since unity player doesn't work on chrome ...

  • why do you use html5 coding on text objects? text objects have a hotspot alignment in the setting bar... if you want the text to be written on right side just change it. to right/left/center/top/bottom etc

  • TimmyLarner the logic should be similar with a mix between flappin bird example and auto-runner... ain't that hard of replicating JetPack Joyride.

    just you wold use physics behavior and create a throttling speed instead of a impulse that flapping bird example uses initially.

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  • se the work i done with the 2nd version i wanted to do ... v2 Capx Incomplete ... its a large file because of the music files inside....

  • Everything about sound in one Great Capx:

    ......

    thanks man

    the best practice for you to understand C2 Audio plugin is to open C2 new template Audio Analyser example and see the event sheet since comes with comments.

  • depends on how complex you want your lightning. the 1 event solution is to have a lightning animation and just spawn sprites that plays the lightning animation... and thats all.

    animation is key word here.

  • Rogue like plugin try this plugin maybe helps you

  • Sneaking Capx