GeorgeZaharia's Forum Posts

    Sorry for reopening the thread but if you didn't tried i suggest, look at OBS is the best professional free software for recording and u can also stream with it. and u can record up to 4k or 8k with it. And because is free has no watermarks and is easy to use. have fun!

  • if you have photoshop,

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    you can setup the settings for pixel art!

    if you don't have a photoshop license there is gimp and also inkscape which are free or you can try finding software online like https://www.piskelapp.com/ which are designed for pixel art drawing and design (the last one might charge you for exporting to png jpg other than that i think is free.)

  • that button automatically appears when you post the game on instantgames platform, and is detecting the facebook server (that button is part of the default instantgames C2 plugin when detects loading of the app), you should see a loading from 0 to 100 and a play now (however the play now button will just load things in a faster manner, is like 1 second difference). for me was automatically you don't need to do nothing else, but to correctly implement your instantgames developers dashboard app settings, from what i seen and experienced.

  • You may get different results on different browsers or different versions of same browser because people coding these things spend more time on reddit and youtube than thinking while coding.

    what people are you talking about? mozzila ? chrome?

    its not about the people who code it.. its about the security enforced by different platform devices. its a device issue OS ... not a browser issue.

    each browser is adapting different to the device runs on

  • They have though a huge back log so it might take weeks for the newest added games to go live still. But the games that has been sent for review long time ago, should be quite soon.

    that was expected!

  • >

    > >

    > > I spent hours and hours searching the internet to find the solution to find this missing and only found plugins outdated

    > >

    > >

    >

    > Im going to trow a wild guess and say i think your talking about Facebook login and share ability, i think the links bellow might help you out!

    >

    > https://www.scirra.com/tutorials/58/how ... ame/page-5

    >

    > https://www.scirra.com/tutorials/search?q=facebook

    >

    > they apply to C3 also there is no difference between C2 and C3 on how you need to setup the plugins, and facebook app interface on developers.facebook.com

    >

    thank you but i need facebook share to native ios & android for mobilephone

    thats how u setup it for pc, xbox, iphone and android is all going to work the same is nothing different. the only difference is ur compiling method but that has nothing to do with social share plugins

  • I spent hours and hours searching the internet to find the solution to find this missing and only found plugins outdated

    Im going to trow a wild guess and say i think your talking about Facebook login and share ability, i think the links bellow might help you out!

    https://www.scirra.com/tutorials/58/how ... ame/page-5

    https://www.scirra.com/tutorials/search?q=facebook

    they apply to C3 also there is no difference between C2 and C3 on how you need to setup the plugins, and facebook app interface on developers.facebook.com

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  • It is possible to extract the list of facebook friends to use in an instant game or invite challenges?

    Why would you need to extract it?

    you can attach the invite button Facebook instant games comes with! automatically prompts the user to choose a friend and invite it to the game, however, the friend list will never be available for developers to see or download users friends as a list ... for various privacy reasons.

  • So be patien..... here is a nice tool to start St to C2 but not C3 yet :

    Regards

    Don't worry friend, take your time, thanks for the tool, i didn't seen the post you did there wasn't aware of it. This is awesome! thats some contribution ....

    Your awesome!

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  • Gigatron ... any chance you have this effects Phong Ball & gsphere also made in C3? ... if not il look at your tutorial on how to convert it!

  • Vonca try this example

  • Is there a way to make the score count faster without looking like it's skipping numbers? I like the way the ones place is going at light speed, but when I use multipliers, the ones place doesn't spin really fast like that.

    Thanks, glad you find it useful. ) that ads the total score will slow the increment down a bit, i know i had it smooth slow to ease out, but i had to increase it cause it was hanging to much at the last digit!

    there should be a number inside there that does the incremental. really cant remember how its looking this template i did, il check the drive and let you know!

    edited: on event 7 change subtract and add to 0.5 instead of 1 and make text set to round(self.Points)&"P" thats half speed, you can do 0.2 or any number under 1. but i think the lerp method posted by the other person was better i think, not sure why i said was complicated back then.

    i also updated the capx link i think was locked O.O

  • Game Sound Effects - Voices — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sound-effects/game-sound-effects-voices-4291

    <p>A mini pack composed of 14 voice sound effects, bomberman style, recorded for a pen-apple pen type of game.</p>

    Use this topic to leave comments, ask questions and talk about Game Sound Effects - Voices

  • It is a good suggestion that has already been announced as being in the works.

    Hey kyatric, yes seen that post a bit later after i posted this suggestion

    thanks for the link, i really wanted to read that