GeorgeZaharia's Forum Posts

  • It would be great if you could swipe short and fast for a quick scroll which slows down. I tried to set speed/acceleration but it did not work out very well.

    you mean you want a inertia scroll effect here is a old C2 tutorial that can help you out

    swiped smooth scrolling with inertia

  • Hello, how can I get the enemies to attack me with a projectile? Thank you in advance for your answers and sorry if I am not clear in my remarks, I speak very poor English and I help myself with a translator.

    https://www.dropbox.com/home?d=1&preview=fred+(18).c3p

    i get this when i try to download your file.

    but u can make enemies attack by having 2 sprites,

    1 sprite for the enemy

    1 sprite for the bullet or projectile

    for the enemy to start shooting we need a condition that will make him shoot and an action to create the bullet which will go towards the player position. We also need the bullet behavior for the projectile to move and untick set angle on the behavior.

    condition can look something like this

    Condition

    system/compare two variables

    distance(enemy.x,enemy.y,player.x,player.y) =< 100

    Action

    enemy.spawnanotherobject. bullet(or what the name of the projectile is)

    under that we put another action for enemy

    Enemy.BulletBehavior.SetAngle to Angle(self.x,self.y,player.x,player.y)

    Enemy.bulletbehavior.setangleofmovement to Angle(self.x,self.y,player.x,player.y)

    Then we need a condition to destroy the bullet and subtract life form player

    Condition

    Projectile on collision with another object "player"

    Action

    Player subtract from variable "life" _ 1

    Projectile Destroy

    now the variable life can be global or local on the player himself.

    if you want a game over on the player life = 0

    we do condition

    Compare variable "life"

    if life =<0

    Action

    Player.destroy

    Reset global variables

    Restart Layout

    kinda that is the logic of things.. now you can alter the reset variables or restart layout the way you want in order to suit your needs.

    Hope it helps you also make sure you look at the community blogs and tutorials there are plenty of tutorials that help you achieve this and more.

  • I downloaded Unity, I am really keen to learn C# and there are good courses on Udemy. I promised myself I would finish a game on here though. I don't want to quit C3 because I really like it, but I think unity could open up job prospects and really help me learn a valuable skill. Any thoughts?

    Well Unity definitely would open job prospects, but i think more important C# would open more job prospects than Unity itself, if you learn C# or C++ combine that with some JS and mysql and u become a sort of a full stack dev which is going to get u in a good spot.

    Having those knowledges even without a certification in the field, will help a bunch.

    My suggestion is do an actual official course that gets you certified in the field you pick, having knowledge of things today without a certification, is equal to zero if you going for a corporate job.

    If you planning for freelance stuff or indie team dev then doesn't matter if you are certified or not.

    Remember is never to late to learn things.

  • > ok but how do i install the plugin on it??

    Is there a plugin out yet for C3?

    i doubt there is... as the qr plugin for C2 is not a official plugin but a community developed one, unless someone takes the task on converting it it won't be available anytime soon.

    u can always go Js mode on it with the browser plugin

    how to Qr code

  • ok but how do i install the plugin on it??

    view/addon manager install new addon

    why u using C3? and not C2- since the plugins and all the system u have are for C2?

  • Hi - Thanks! Did the instruction popup for you? They show what each symbol means and how it relates to which bunny to tap. I'll see what the feedback is, and might make some changes to the hints :)

    i did got the popup, but because i was able to tap and make it disappear it just vanished and i could never get it back, to look at it. maybe add a tutorial info button where it shows the popup again not only the 1st time it runs?

    other than that everything worked well :D

  • welcome to the forums, game looks good, i find it confusing what is the black and white arrow and how they influence the gameplay (as even if i tap the right bunny gets me a X )... but other than that its fun :D keep going at it.

  • Okay. I see what you did. To be blunt, I had no idea you could edit the speed and such. It's still turning brown instead of red though and the car can still move. I'll see if I can fix that.

    Question, The spot will only turn red if the speed is under 3 right? That's what the >3 speed tag is right? I just want to make sure I have this correct. (Like I said, I want to understand and learn, not just be given solutions)

    Thank you so much for your help, by the way. I really appreciate it.

    its turning brown cause i didn't changed the color u used, for red use rgb(red-value,green-value,blue-value) if you want it to be red u do rgb(255,0,0). ( i can't recall what effect u used to change the color but i remember something about color values, u have to adjust them manually to get the result u want.)

    it can still move cause i thought u know how to go on further from there. u can disable the car.behavior when parking lot changes color.

    action> car.set_carbehavior- enable/disable

  • If you say compare if player is X then zombie do something, runtime doesn't know which zombie to pick. If there is just one zombie at a time it doesn't matter, yet if there are more... That would be why it doesn't recognize right or left, for it gets confuses about which zombie to reference. The main event where the check sub-event comes from is even an everytick.

    the comparison applies to all zombies, doesn't matter if u have 1 or 100 it will calculate for each zombie the distance from the player, whenever one of the zombie instance is in that conditions value turning it true the zombie move, you can specify "for each zombie " condition above it. but it's already doing it for all zombies. its a general condition for that "zombie object".

    the main event doesn't need to know which zombie, all it needs to know is if there is a zombie in that range 70 or higher than the system starts moving the zombie in that range.

  • Hey dude! I managed to get the ads working. I hadn't set my payment info on Admob. As for the leaderboards, they suddenly started working hahaha thanks anyway!

    well yea, that's what i said, also :D there might of been something missing on the settings somewhere glad u fixed it in the end, have fun! :D

  • Someone told me to use the browser object and close the application so to me that sounded like an online game, not a download game on Steam.

    what?

    Steam is just a store like google apps or scirra store, you go there and put your game and people downloads it, i don't understand what is with "close the application"? i think the person who you asked was joking or thinking at something else. ^_^ have fun ...

  • dont know if i can do this on the free version

    you can do it, is more of events limiting your coding in free version. i think C3 is limited to 30 or 50 events while c2 has 100? not really sure on the limitation, but you should be able to do it, there is no restriction what you can do in those events, outside using the multiplayer/exporting to various platforms/ changing the splashlogo and having more conditions/events than the above mentioned. anything else is game.

  • i don't use this ever ever? evernote app? i don't know what that is, but quick question is it interfering with the c3 editor, the previews or the exported html5 game?

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  • I was using the Car behaviour. Lemme get a link to the project.

    https://www.dropbox.com/s/6btv33r64uwq2px/Petty%20parkers.c3p?dl=0

    I'm trying to do it bit by bit because I do eventually want to make this in 3D, (Because it's supposed to be a multiplayer game). I haven't even attempted the Ai or the timer/score system.

    here is what i was saying modified ur template petty-parkers-v1

    good luck with the multiplayer part :D

  • - hmm, that's really strange. When the vram is high, it's about 60-70 mbs (I have games on steam that is WELL over that). There's a decent bit going on, but I can't imagine it's anything out of the ordinary. I usually have a few tabs open on chrome, but nothing too much. The preview is generally always open as I work on it and then f4 to test new changes.

    Is the cache only from my CURRENT session? Or is it a cumulative of everything I've been doing over the past however long it's been? Like I said, I NEVER had this problem with the C2 runtime. It could, of course, be coincidence, but I kind of doubt it.

    yea that narrows it down, then is just your browser cache being filled. chrome has that issue a lot, mozzila not that often, but then again mozzila has other problems.

    again vram and ram is not the issue here, is your caching ... meaning everytime you play something there is a space amount of data allocated to that app/execution being it copying files from one folder to another or watching a youtube clip and when u get the error"oops...snap.. you ran out of memory" the cache space allocated to what you are doing it's filled not having enough space to write and rewrite the things it needs.

    the vram helps rendering images faster and showing you stuff, the ram helps processing information, caching is the space you use to download files so the ram and vram can interpret them and show it to you and that's what runs out. not the vram or ram or cpu.

    to fix this you need to clear the cache on your browser, not the passwords and stuff but image cache on chrome that is history/ clear browsing data/cached images and files,[ hosted data <- here you might lose saved progress on some games or netflix accounts etc)] the last one isn't that important, but "cached images and files" is what will occupy most of the memory when u run out of it u get the error.

    also, if that doesn't fixes it it might be the browser caching profile got corrupted somehow then u need to rename it but u will lose all the data u had amassed so far as it will consider ur browser newly installed on the machine.

    here is a tutorial on how to fix this, sorry for the weird suspicious site is the fastest thing i could find in 1 minute of google search.

    chrome memory issue tutorial fix

    i don't recommend the last one unless you know what you are doing.

    i periodically erase my caching image memory thing everytime it hits around 2.0gb around then i get the error, atm im at 650mb or so... not using the browser so often (i laid off the kinki stuff if you know what i mean xD ) as i used to.