GeorgeZaharia's Forum Posts

  • i managed to publish a kongregate version of the game you can find it available on the link below, il update this page as soon as possible as same will happen with the kongregate version.... Multiplayer coding time

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    hey guys working on a multiplayer 8 ball pool game, it went from a test graphics and 2 lines of code to now a pretty well quick fire game offline mode, in 197 events and will grow steady towards 500 with multiplayer functions later on, that is my next stage i'm working right now.

    here is a Nodewebkit version (x32 windows OS) so u can test a early stages of it http://www.girlshare.ro/34475622.5

    and here is the current version of my pool game in a kongregate form http://www.kongregate.com/games/JohnnyCash89/pool-game-v1-sandbox

  • > the consoles should not matter for performance issues since they have a different way of working then PC's, they are not using as much resources as a computer (GPU CARDS , CPU POWER , RAM power) they have their own necessities, if its ported to console i wouldn't doubt that the game will run flawless. as for html5 support, Nintendo has a custom plugin for c2 , available only when u are registered and contact Ashley on Nintendo forum.

    >

    I was actually speaking specifically from experience in trying to port Cosmochoria to Wii U. It did not run well on the Wii U dev kit, even after lots and lots and lots of optimizations. The question is not whether the console has the hardware capabilities, it's all down to the simple question of how well it supports & optimizes javascript/html5. We're not dealing with some kind of console native code running on the console here.

    oh well then that's a totally different ball game ? need to solve a problem... maybe u have a better idea( was thinking using raycaster... not sure if its even possible with c2)

  • looks like memory usage would be your key concern. If you're focusing on desktop only and plan on never ever releasing a console port, go with C2. If you're even slightly interested in taking your game to consoles when it is complete, I recommend not going with C2 as it stands right now. NO consoles have good HTML5 support for larger games / games with a higher memory requirement at the moment. Unfortunately I feel this is true even for the Wii U.

    the consoles should not matter for performance issues since they have a different way of working then PC's, they are not using as much resources as a computer (GPU CARDS , CPU POWER , RAM power) they have their own necessities, if its ported to console i wouldn't doubt that the game will run flawless. as for html5 support, Nintendo has a custom plugin for c2 , available only when u are registered and contact Ashley on Nintendo forum.

  • tryng to upload to atachments but even though the zip file is 20 mb, the server resets when my upload reaches at 20% and then DNS dies or smth!.... il try upload it externally

    so here it is the windows version x32 you need Nodewebkit installed you can find it here https://www.scirra.com/nwjs

    ryanrybot & Savvy001 http://www.girlshare.ro/34475622.5

  • hey guys, working on a new game .... a 8 ball multiplayer game type , it's currently in "sandbox mode", has the pool game functions using physics, is more like a 9ball quick fire pool game now then a 8 ball multiplayer. so please tell me what you think about it and if you wold like this game type to be a template into scirra store <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> maybe it will be available when is finished. il upload a windows version , for some reason i cant make a Google drive upload to work... not sure why...

    https://drive.google.com/open?id=1kn7oW ... authuser=0 hope it works

  • If you need an artist i will be happy to help,

    Daniel

    Wild Rooster GFX

    hey i need an artist, can u add me on skype? gamecorp.tm

  • sorry 10% for 1 year?.... in my opinion, since the programmer does all the work, then just add some poor graphics and free sounds ,..... that are free on internet...they should get 35% revenue for life ... but heh... i think this thread is closed already not sure why i even post here.

  • gamecorp, im afraid i've not got any email from you. can you please send again?

    hasemroshanaie i sent it from , any way here is my skype | gamecorp.tm | without the bars.

  • Hey , actually i don't really look for a job, but if anybody needs programming skills, and are up to pay for it then i may be available i want to actually announce, than i have a bundle of game sources, as 8 ball multiplayer clones, slot machines, and other small games. so if anybody interested in. just pm me here, or mail me at so....especting offers.**

    Cheers,

    George

  • Currently Contracted someone, I believe this person will be a good fit for this project. Should we decide to part ways before completion of the project, I will be re-posting here.

    Thank you for those who were interested.

    not sure what that means, but hope your ready for real life truth, if u dont do marketing on the game, at all, then its pointless having it created. you should start marketing before is finished, so people gets to know what your working on, what stage is it , alpha, beta etc, make a blog about it or even a website, youtube videos, social accounts, u have to take all in consideration, in order to create a small |FAN-BASE|. If ur not ready for it properly, this game dev thing will chew you up, and spit u back out into the streets, with nothing but a strange look into ur eyes. Anyway still need help?!

  • if u change ur email adress from this one to something different, and then go on canapin and change the email to the email of this coin-coin le canapin website will reconize u and logo

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    Construct 3 will have a Construct 2 import as well. So I don't think you have much to lose to get it now.

    I'd say C3 is quite far off as well, again it's only basically the Editor and not the underlying HTML5 "Engine" that will change.

    It will stay 2D, Something I'm happy about, although if someone one day makes a Construct like 3D engine, i'll be over the moon. Unity and Playmaker is NOT it

    you already have the Q3D plugin that allows u to create 3d games

    .... actually you can build what ever game you like from MMoRPGS to flappy brids , but for now the developer is working on a 3d physics so we can move objects by clicking(for games as pool, pong beer, etc)

  • With all the talk about C3 coming some time in the future, I have been thinking about how this "visual" coding could be taken further. Here are some ideas (the visuals are just to illustrate the idea):

    We could have much the same properties as now, but change the way they can be set - not with behaviours, but with modular "controllers" - since most behaviours can be sorted by either what they effect or what values they produce. Click the little plug and a panel opens...

    You could pick a controller and link it to any property that accepts a value - perhaps even link several controllers to do what would take plenty of actions and variables in one click.

    Here's an example - if you want a sprite to rotate, for example, add a cycle controller to it with a range of 0-360 and time. Link the same to opacity and the sprite will fade out and then jump back to full opacity.

    Or you could use the usual control options and, for example, link it to size with a ratio - so the sprite kinda stretches a little while moving. Enable and disable them as usual behaviours.

    Well, just my 2 cents and 4 images - perhaps something Ashley could consider.

    the line system and behavior adding tells me you seen blender game engine in action

  • if u installed a add on or plugin that does not work with beta versions! got same problem just 5 minutes ago deleted the plugin i just added and then worked perfect( was photon cloud add on for me)