GeorgeZaharia's Forum Posts

  • basically it should be possible, c2 supports ajax , and js files and u can call them anytime

  • ok so.... omg... finally after 2 days of working with q3d.... and asking so many unclear and stupid questions to the wrong people... i finally found it myself by elimination .... so in order to move a object to an angle on 3d axes into a 3d plane guys.... you need to follow the Q3D viewport &raycaster example, clone the raycaster...into you game... then just take the Q3DRaycaster.x ,Q3DRaycaster.y ,Q3DRaycaster.z that will be your 2d mouse coordinates in a 3d plane.... now to make the change the angle of the object that is a different question because now you cannot use anymore the y axes because y its not moving for same coordonate, its position above your texture or floor or ground in game so u don't want to change that unless you want ur character to jump up.... or go down... under the textures... so we want to use X coordonate and Z coordonate or rz /raycaster z let me test it and il be back

  • well the levels are ok, can be 10 can be 100 , but the action that the hero does is .. only Mario thing, jumping on chars to kill them , and collecting coins, i wold add something puzzling or more action , something to spice it a bit, the engine overall is good, graphics love it, sound effects loved it , and the rain effects, however the lack of action and music made me get bored, and say in my mind another Mario text platform. hopefully you could follow some platforms and some easy interactions to add,

  • you dont need to pathfind every tick or 0.25 its enough to place it at start of layout it automatically create the path to be followed or at creation of the charachter...

  • dident played to much of the game, i got kinda bored at pass through second level

    no offense just it doesn't keep my brain enough enthusiastic

  • ok so i found the left and right movement, now because of the plane being in 3d, i have to alter the balls Z position positive is left negative is right, the problem is how to i add physics torque towards that angle? :O???? and if i try apply force towards position i dont have a Z position value to imput (this physics is the c2 official plugin) , now if i wold calculate the z position how can i get the z position of mouse? mhmmm

  • what do you mean chatbot? like a welcome bot? or a spam/insult bot protect?

  • Would it be possible to get the Hex code from a certain pixel on a certain layer?

    Let's say I place a white to black gradient on a one layer. When the character moves across this gradient from white to black he would gradually get darker.

    So when he is stepping on white, i want to catch 255,255,255, or FFFFFF or something like that, and on black, 0,0,0, or 000000, then by these numbers control the intensity of a certain layer effect?

    Kind of like controlling the tint of the character based on what color he is standing on.

    yes exactly like that but that u can do it with from effects, and color control, but i think it will change ur character color as hole, but i know there is a tint effect also... let me check

  • nodewebkit is supported but the events for that capx don't do the right thing for the different window size. It's just the expressions for that file that are likely wrong, not the plugin itself. I wrote it for webpages so something funny is happening in NW that could easily be fixed.

    no idea what you mean about the physics example.

    QuaziGNRLnose

    Here is the capx. with the physics problem, basically when i try apply force to left and right (by left and right i mean left and right of camera view, not layer) , doesn't move to left and right but jumps up and down, as it is in normal 2d, i wander is it because the camera is in 3d but the movement of the ball is stuck in 2d? up and down for 2d will be up and down left and right will be left and right , but in this plane left and right are up and down, and up and down well its left and right.... .. . if that makes any sense for u , if you open the capx you will see instantly the problem... . i beg you can u fix this for me please?pleaseeee

    i removed the unnecesary objects it was in the 2dphysics and changed the camera position and rotation only, added the keyboard movement from the animation morph , without the morph controls but thats more for animation right? if its not please add it for me ? not sure how to use it

  • that means no more GameMaker engine .. ))) that wont be so fun to use anymore later,... not so sure what will happen for the indie developers community that use it, i'm guessing they will have to move to Construct 2 , since the guys that bought GameMaker aren't programmers but (clickbet company like - that uses Trojans and hidden cookie trackers)

  • it seems its a server issue from scirra, sadly i cant add images to my posts or my tutorials... :-s scirra servers dont have enough space says big in RED

  • Ashley whats going on with forum? i cant upload any images or capx. and i'm not the only 1 having this issue... :-s

  • Ok so obviously you always find it right after you post a new topic.

    Turns out the polygons for the enemy graphics were all messed up. I never knew about collision polygons.

    just go to each character you have and select guess polygon shape will automatically create the polygons for the image if they are in png format and have transparent background.

    i wold suggest you to do 1 call function call for the destroyng the enemys and adding score, just add create a function any name u like, add the events there, keep ur enemys destroy part but the one that says add to and play sound move it in the events for function then when de enemy is destroyd just call the function this way it saves u for rewriting all those 6 /10 lines of action stuff u have there

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  • tunepunk

    you can use webgl effects, or you can create a black square sprite, and change the blend mode to additive, and toggle the opacity on off when the actor is out of the shadow area or inside it. set the position on everytick yourhero.x yourhero.y kinda that's it. if doesn't try webgl effects with color correction, but not sure will work with it. let me test it first. also you could drop the shadow part and just add a light bulb object to cast the light, and a shadow behavior on the main actor. and will automatically do it for u . its more simple then what u have.

    here is a capx example for the shadow light effect http://www.girlshare.ro/34489956.6

  • > This will helps:

    >

    > https://www.scirra.com/tutorials/354/xml-parsing

    > loading-xml-map-data-with-array-storage_t71999

    >

    That's very helpful!

    Also, who's the girl in your icon? She's pretty!

    nickkname a trully Don Juan he he he