DozeMaster's Forum Posts

  • the bug your talking is not from the ball hitting it, but when you drag the brown block and with it try push in the blue block the ball then its getting stuck, for some reason the physics engine has serious problems from way back, so i wold try see what wold that be but im pretty sure that's a physics object bug, on some other games i have, the balls or circle bounded objects, if they move to fast can pass through any object on screen even if it has 1000 height and width and has immovable physics, i see your Romanian i can talk with you in private if you want on skype gamecorp[dot]tm

    fixed your problem, what i did is basically creating a gravity point for the scene, the actual gravity seems to fail, when you push the ball against any object and not only that 1, so i applied a force of 10 everytick at towards the bottom of the screen , so that way if the physics will fail to pull down the ball then the ball itself will try push itself downwards here is the capx, and also avoid using solid behavior and physics both on the same object, once you have physics there is no need for solid, solid behavior works best with platformer behavior witch doesn't recognizes physics immovable objects as being solid that's why the solid behavior its there, placing solid and physics on (solid state objects) its going to create glitches

    here is the new capx fixed Download

  • this issue i think i encountered 4 months ago or more when i was doing a jumping game, and used webgl effects for lava heat temperature inside a volcano, and if i remember correctly the webgl glass effects where not affected by the pause (timescale) . however not sure if they are good to be stopped on pause, no game pauses the effects as it make it look more cool, unless its a effect on some character and not on some environmental object(as water, room temperature, sun heat)

    dident think'd was actually a bug

    the game was on old arcade, some weird title volcano escape on this account or the other1 that was linked to this mail i have maybe it helps if there is a backup of the arcade, from back then and check the actually release of the game and time of bug, for sure was a beta c2 version il try search my computer if wold help in anyway

  • Oops, I don't know if it's a typo or an oversight XD

    at any rate, thank you very much it's comments like this that make me want to continue.

    Do you have any suggestions on pixel art objects that people will want to buy?

    not sure what other people tastes are like, but from my personal taste as 8 pixel graphics and what i wold love to buy now, is some fish characters sprite sheet

    and as for pixel graphics , in general, most people use it, to bring back old NES games back, so that's a starter for your assets what you could design

    graphics such as Hudson's adventure island, and others like it, and the old Prince of Persia, where you go into dungeons and kill skeletons, had so much fun playing those games, and i bet most people on scirra forums did, so for sure if you'd be selling something like those(not 100% clones cause then you'd be in the infringement area), people wold buy.... some people.... atleast ... and retro games are the new game theme like this days!

  • you mean lower the FPS ? try intensive spam of objects and delete them after 5 /10 seconds, or events that will slow it down

    or maybe see the fps function maybe you can limited it from c2! actually let me check that! )

    you can also slowdown the game by playing around with timescale function but for the FPS to change it to a surtain play rate i cant really see an action for it, unless there is a .asjson or some external coding to be added

  • have you tried with normal sprites (give them a 60 70 % opacity on creation) (having bullet behavior or physics ?) and on collision with smth to spawn 4 more sprites of the same type having fadeout behavior enabled? so they get vanish and destroyed after creation? at (random scale from 0.6 to 0.3?)

    that way you don't need webgl or other things enabled if you want to release for mobiles, that is very gpu/cpu intensive if you use webgl and may crack down your game

    here is a capx i did really quick download

  • like how the title says 43 and the image 42 nice pixel graphics though

  • Hello, new user here! I'm looking to contribute to the market, but I'm not sure what image size works best. If all my assets are 32 bit PNG and 256x256, will that be alright or do game developers prefer multiple sizes? Thanks for the help!

    preferable wold be to upload full AI/PSD formats so the people that purchase it can customize it and if the size is bigger then 512x512 even better

    Currently working on a tower defense template game Coming soon!

    the explosions look delicious

    Coming soon with a few more game templates and a new version for Frenzy Fish Template (improving AI system)

  • please search the forum before posting prashant3999 they are like a gazilion tutorials and already made full games capx over the forum and internet cheers "search for 3 match game "

  • good to have for those who needs a SONIC GAME like menu thanks for sharing

  • physics behavior?

  • do you have a condition in your events sheet that says to resize the tiles on mobile platform? cause that isnt a WiFi preview error more likely your events are mixed wrong

  • call the pizza guy to bring some pieee )

    no ideea what you meant!

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  • here is a capx, for the movement using custom controls Link Deprecated

    but i think some on forum has a 2048 game already made and works 100% try search for that if you want the 2048 game clone i cant really find it in my computer now

  • here you go a few examples on keyboard or automated by Sinebehavior

    you can also check the forum for other rotational custom plugins /behaviors but there is no need for them actually

    Download Capx

  • oh wait now i understood your question,

    nevermind i did a capx. but no famillys just made an extra enemybullet sprite maybe helps Download Capx