GeorgeZaharia's Forum Posts

  • i was kidding don't let my words put you down kid, make the best game you can come up to, try your best, and i wish i had a dad like that, to support me in what i do, your dad is awesome

  • yes well you have to replay the song again on start of layout, there is no way around it, so the code should look similar to your menu song or when you start to play the specific song,

    on start of layout audio> stop all sound | then| > play looping music name at what ever volume with whatever tag

  • i think its not the game the problem, but the new version c2 that saves automatically the game to localstorage, for some reason i have the same problem, with my game now, i tested and retested it for to many times, now when i reload or test again, i get the same old data, try clearing your offline website data and cache, for firefox from history, atleast on me that worked, partially!

  • when click on lamp set animation to what ever true idle false, or what the name of the animations are if you dident changed them then you have default animation1 animation2 set the animation then after you set it you have to play it, Start animation from beggining or current frame!

  • player overlapping water, do every 1.5 seconds subtract 1 health

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  • Thanks for sharing

    your welcome,sorry didn't read your post, now i see is the same thing what you said, dident read your post before

    most of times, i just read the first topic, and last if its not solved, i post my own version, so i just skip peoples posts )

    Just another thing I forgot to mention, it works good with regular platforms, but not so good with slopes, inclined platforms. Maybe it's because of the 8-way movement.

    EDIT: I was able to prevent the "super weight" problem when the flight is turn off. It was something involving the Y vector of the platform movement. All I did was to set it to 0 once you release the jump button, and voilá! Worked like a charm.

    EDIT 2: Another thing is, sometimes when you stop flying, the character kinda "bounces" to a certain direction.

    Edit 2 yea noticed that, it was a sine behavior i added to the character wanted to try something. but then forgot to remove it

    i think for the slops and falling its all fixed now in the v2 capx.

    here is a fixed capx better then that i cant do, but you could try using physics based movement and flyng i think wold work better Downloadv2

  • here you go its a 400 kb capx cause of the images i used are pretty big in weight, but all depends on your png, jpeg, it can be used on any object as long as you have animation frames, works on mobile also

    Download

    image1 image2

    also for more cool stuff if you need check this forum topic i madehere , and scirra tutorials section fromhere!

  • hehehe your daddy is funny ) tricked u hahaha

    on the other hand , maybe he dident, so keep pushing, and as a hint, do a simple easy game, ping pong for example, or some flappybird clone, make good graphics, and brag about it in front of him hahaha ! gluck kid!

  • terransage

    oh yes, that covers almost everything now i get it, basically you create create the animation sequence name each pose, then export the model and embed the animation, k so that's how, now what il need is to install the three.js exporter xaxaxa dident had time for it lately, since i was using only spheres, and simple models, but needed the part of animation for some future Q3D game templates for store have a great day , and thanks again for your response really placed me on tracks!

  • you are spawning the bullet on layer 0 layer 0 being the bottom layer you have, change the layer 0 spawn to 2 or 3 that you have on top and it will be fixing the problem

  • you may need to use a water webgl effect on the water layer, then on top of it have waves layer using alpha threeshold for waves making them popin out in size and fade

  • you maybe need to look into isometric or fake 3d since your ball wold need to jump over the net and fall down from a top down almost prespective however its easier to just use Q3d plugin and make the hole thing in 2d by using 3d physics and engine

  • Here you go mate , enjoy!

    Arrows to move and jump

    While you jump, press and keep down W, then use Arrows to fly around, if you release W player comes to normal platformer mode.

    Download did this in 2 minutes while reading your post!

    used this behaviors, Sine,Platformer,Pin,8way,Keyboard

  • you can use sine behavior > opacity and tweak the intensity and the period Download

    or you can try this capx that uses fadeout behavior, and simply 1 event that restarts it when the fadeout ends Download

  • Steely

    i have in my plans around 100 game templates and a lot are in development, for sure il have some isometric templates in there, just it will require for you to make the graphics in that matter if you want to match the same sketchy scenery of Don't Starve.

    a few templates are made in Q3d also but simple ones as (temple run, 3d flappy bird, 3d mario in line , and some drag races )