GeorgeZaharia's Forum Posts

  • you can always export for scirra arcade

    yes arcade has a checkbox if you pay attention on the steps you have to follow, the last one list has a work in progress checkbox if you set that then you'd be ok !

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  • are they three.js rigged?:D i need some good 3d models with three.js animations included since im bad at using blender and the animation thing

  • glad to help mate

    its not an low spec machine but not a top notch, the cpu usage was between 40-70% replayed it a few times, sometimes was spiking on Firefox pretty high but i guess by other 50 tabs was the fault! however, after i closed all and only played the demo, the cpu usage went and kept staying at 40% its pretty decent for a computer game, but if you can lower it at 25 30% cpu usage from what i have i think all sorts of pcs can play it!

    my spec machine, quad core i7 3.5ghz 1 gb vRAM 4 gb RAM and some poor SSD 512GB

    i hope i can update it soon i want a better machine, i want to be able to build a monster with my computer a damn 3d game but i lack power for renders and other stuff

  • no problem, you can upload if you want an arcade demo of your game if you want for people reviews and feedback's

  • ur graphics gives me chills m8t awesome works can you pm me with some fee based on character's or full project?

    love the isometric world graphics its pure candylicious

  • played your alpha game there is a small glitch that lasts for like half a second, if you facing left or right and jump and while in air you keep pressed the opposite direction of character direction when landed the character will move forward 1 or 2 steps then stops and goes to the direction of arrows pressed it will be good if you could fix it , for near edge future game plays.

    how to recreate:

    jump

    in air if character facing left press and keep right arrow down

    in air if character facing right press and keep left arrow down

    when character lands will move the direction its facing at landing 2 steps in front then stops and goes towards arrow key direction

    also there is a slight problem with the game , when you try to jump under the bridge to next gap, it pushes u in front forcing you almost to fall in pit, its kinda annoying cause i want to explore

    overall of game looks awesome, keep at it and will become some big thing

    btw if will be a browser based game, you might want to lower ticks, the cpu utilization here is around 68 75% and i admit i don't have a to new computer, a i7 quad core 3.5 GHz only

  • The past few days was working on a few game templates so i managed to finish a few and will work till end of this week that is Sunday and maybe upload them Monday morning or afternoon, not sure what is the time difference but anyway, the next game templates will be soon uploaded (not necessarily approved scirra has to decide ) :

    Ninja miner game template (similar to ninja painter game if you played it before)

    Survive Game Template - will include 1 small car, 1 big truck, 1 city level maps, 2 zombies, slow motion effects, blood and gore, all sorts of upgrades ( Similar to earn to die)

    New update for Time-Management Game Template (version 2.5 will have less events, be more compact, almost 50% faster to load assets, and 90% easier to use and a additional manual for it that explains what each event, and how to use it )

    Tug IT Game Template work in progress, basic engine idea is sketched, now comes the polishing part, you can play the raw shape of the game template HERE.

    2 new game templates released soccer pinball and ninja miner game template , available now in scirra store.

    And few random more game templates, as soon as im having more time il upload some pictures in this reply check back soon.

    Important Notice

    Right now the assets may look doll or raw, but soon all uploads will come in shape, as I'm going to polish them and change all the missing pieces, so they look more shinny and give a better idea of what the templates can be turned into.

  • uh looks great

  • awesome, tips man, thanks a lot, really covered a large problem for most of us your awesome terransage

    don't worrie no computer will explode on my shift haha ...

  • i was kidding don't let my words put you down kid, make the best game you can come up to, try your best, and i wish i had a dad like that, to support me in what i do, your dad is awesome

  • yes well you have to replay the song again on start of layout, there is no way around it, so the code should look similar to your menu song or when you start to play the specific song,

    on start of layout audio> stop all sound | then| > play looping music name at what ever volume with whatever tag

  • i think its not the game the problem, but the new version c2 that saves automatically the game to localstorage, for some reason i have the same problem, with my game now, i tested and retested it for to many times, now when i reload or test again, i get the same old data, try clearing your offline website data and cache, for firefox from history, atleast on me that worked, partially!

  • when click on lamp set animation to what ever true idle false, or what the name of the animations are if you dident changed them then you have default animation1 animation2 set the animation then after you set it you have to play it, Start animation from beggining or current frame!

  • player overlapping water, do every 1.5 seconds subtract 1 health

  • Thanks for sharing

    your welcome,sorry didn't read your post, now i see is the same thing what you said, dident read your post before

    most of times, i just read the first topic, and last if its not solved, i post my own version, so i just skip peoples posts )

    Just another thing I forgot to mention, it works good with regular platforms, but not so good with slopes, inclined platforms. Maybe it's because of the 8-way movement.

    EDIT: I was able to prevent the "super weight" problem when the flight is turn off. It was something involving the Y vector of the platform movement. All I did was to set it to 0 once you release the jump button, and voilá! Worked like a charm.

    EDIT 2: Another thing is, sometimes when you stop flying, the character kinda "bounces" to a certain direction.

    Edit 2 yea noticed that, it was a sine behavior i added to the character wanted to try something. but then forgot to remove it

    i think for the slops and falling its all fixed now in the v2 capx.

    here is a fixed capx better then that i cant do, but you could try using physics based movement and flyng i think wold work better Downloadv2