Ooh, nice! I really like the style. Looks creepy. Quality vlog as well!
Also, I have to say that I love the idea of frequently modifying the character's stats according to their actions. That's a really nice idea - borrowing from RPGs but kicking it up a notch. I can't wait to see how these stats affect gameplay.
You mentioned that it's a point-and-click adventure, but the exploration looks to be extremely linear. Stylistically this could work, but it's very-much against the norm. Is that how you plan on taking the rest of the game? What's the thinking behind that? Is this more like "Metroidvania"-style exploration with classic adventure elements (dialogue, inventory management, puzzle-solving) instead of platforming?
Oh, and a quick critique: I think the animations could stand to be sped up by about 20%. They look just a tad too slow to read as natural.