GenkiGenga's Forum Posts

  • Save your project (or a mini example of the problem) as a single file and then upload that file to a cloud service like dropbox or google drive and post the link.

  • Hey Ludvig, the reason why it isn't updating is because the game saves itself in your cache when you run it (meaning that the next time you play you don't need to download it all over again).

    To get around it you either need to clear your cache or name your game something different when you upload so that it doesn't load the old one.

  • No problem mate,

    But yeah, it is for your actual bullet though not the player. You'll see it's set right off to the side, most likely a misclick it's happened to me before.

  • Hey beard,

    check the image point for the bullet, it's set off to the side instead of in the middle.

  • It works for me Nxs.

    Try and clear your browser's cache (or try it in another browser) and it will probably fix it for you too.

  • Hey Las,

    If you want to launch the game early all you do create a new room with a specific name (private room) and have those players go through the signal server again to join it. The max players is set to the amount of people in room before launching.

    It's not as easy as simply locking and unlocking the room but it works.

  • That's great man,

    Looking forward to seeing some gameplay

  • Hey Tokinsom,

    I haven't played the games so im not sure if this is exactly what you want but this is how I would do it with platform behaviour: https://db.tt/4ANO0R5t

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  • It looks good to me. If you did find that it stutters a bit when you add in all your other gameplay elements on top you could think about creating the room a bit more slowly to lessen the load at the point of creation but it probably won't be necessary.

  • Hey Proxy, is this dungeon intended to be seamless? The only thing I would worry about if I was you would be creating another room while there is a lot going on in the current screen because that is how you get jank.

    Debug is your friend. Keep a close eye on how things are going as you implement it and it should give you a good idea of what is efficient and what isn't.

  • Hey Darki,

    Here is an example for you: https://db.tt/b3kvxzzR

  • No worries.

    Does it happen when you launch it in a browser instead? If not then you might be able to just use a slightly older version of NW.js. If you can I would also try and test it with another computer.

  • Hey there,

    I'm afraid your comp is just not powerful enough. Lol, just kidding.

    Have you noticed any jank playing other html5 games? If so upgrade your browser to the latest chrome or Firefox.

  • Hey Ehrlich, not sure if you still need help with this but you need to fix your link if so.

  • Hey Chris, are you using a dummy object for your player character? (That is a base object with your character pinned to it).

    Collisions can be different for each frame in an animation (you have complete control over that - there is a button in the image editor that shows what the collisions look like). To make it simple you can base collisions on the dummy object instead.

    I'm sure there are tutorials but if you post a simplified capx it will be easiest to help.