Gearworkdragon's Forum Posts

  • One tip for skill tree. Write down what you want. What tier talk to other people about Balance in it. and finally Its best to use either A global variable of 0 or 1, or a True/false Boolean. And Think how your code will work and write it down trust me it save alot of time when you write idea down

  • can you maybe change in the targeting to nearest target first or futherest target first. To see if there a difference ?

  • its because paddle is the same object it doesn't repick the spawn vs what there already. I had the same problem so my solution was to create a new sprite such as Paddle1 or paddle2 what ever it need to be.

  • I love it but you have to admit it make easier finding the code faster like block rather then typing everything

  • So I have this little mini-game where when you set a bomb down it explode using a cheap circle explosion sprite to overlap tilemap to erase the tiles.

    Now how do I get it to just to erase a tile range within the explosion radius. I know how to do it from a sprite but id rather do it from a tilemap for easier map making dungeons.

  • I was referring to like say in browser playable and screenshot and or video detailing why to do this way and not to do it that way.

    I wouldn't use .capx because they can just copy paste the code without really learning. A cheater doesn't learn why they just learn how to steal. That is not our goal here.

    I found that myself I like to feel and see the product because with just screenshot I do not feel the action or what the code is suppose to do. But with a browser playable I can see why that particular code can be useful and then see the screenshot so we can find the code and explore the options. "City of Rome wasn't built in one day" so to speak.

  • What Id like to see is something like say learning all the different usages for the set of condition and action and show how it can be implemented.

    And tips on how to use them correctly. At the current rate i think most of us are not using them correctly.

    At the moment all we have is just definition of condition not examples. And most importantly explaining and show how to properly use pick event the right way.

  • I thought that they have educational discount for you to buy for students ? or did they stop that ?

  • Get a dropbox account and add the file to it and get the share link and when you post it change the last number after DL=0 to DL=1

    that how im doing it oh and dropbox has a free 1gb storage for you to use so I would just make a tester capx for the problem and remove it as you get it solved

  • The goal of the dictionary is to provide the enemies their own stat like feature and I plan to have each dictionary to determine their hp power defense speed and level and i want the game to just load the enemies on screen their own dictionary because this dictionary will be use with the player as well since you can capture the enemy into your own party.

    Recently I tried to do create enemy with dictionary as a container but I cannot define the dictionary as I have a function to add keys for it. But it turn out that its not working? Is there an extra parameter that i am missing during the create object?

    Nvm I found it apparently you had to do for each enemies and then add the key That just feel weird ? how come even on the On created enemy it wouldnt let me add the keys?

  • Ive seen that method going around but how does it work exactly? and Is there a action for me to do that?

    Isnt the container only good on editing the game not creating dictionary ?

  • Is there a limit on how many dictionary you can make ? before it become a resource hog.

    If so then how would I use a function base on let say if soldier Is on the battlefield then how do I create a new dictionary and have it link to the soldier only.

    And another thing is how do i rename a newly created dictionary in the game for my code to refer it to ?

    the idea here is that instead of having the game rendering a hundred dictionary for each different unit and I mean they are different monster and not the same as the others. To just create dictionary for the one on screen and not load the other 95 unused dictionary ?

  • what he means is what is the objective of the program you have. What did you want your audience to achieve?

    I love your concept this would be great for a virtual painter to kids add more photo to color and you have yourself a pretty decent program.

  • Try this input a sprite with a variable and use this command line you can pick n choose which three you like Choose(1,2,3,4) or Random(1,2,3,4) or Floor(1,2,3,4) basically its a random number generator.

    and then you have several condition such as IF variable value at say 3 then use the action to pull that dictionary value.

    I prefer to code a random variable number generator and then putting a condition for each value. this Will help you to control the variable better and If you need to get the variable to do another action you can just put it with it.

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  • As i understand it the 0 x and 0 Y is at top left of the layout so anything Greater then will alway be right direction.

    Try fliping the animation direction to see if that helps.