gbeaver's Forum Posts

  • 14 posts

    Please be patient. This issue is only about a week old and was filed over the holidays when everyone was out of office.

    I took a look at Slow.capx. It seemed OK to me. I have a high-end machine, but I ran a debug build with optimisations disabled which usually more than cancels out the fact it's a high-end machine; despite that it still opened quickly enough (I'd say ~1 second). After a few quick checks I realised the project has around 1000 global variables and most of the work opening the dialog seems to be filling the dropdown list with 1000 entries.

    So all this report proves so far is "editing actions using event variables is slow if you have 1000+ variables", which is a really specific situation. It sounds like there's some confusion in this thread over what the problem really is. It seems there may be different cases which are also slow, but unless there is a separate report for those, complete with example projects and reproduction steps such as in this case, I don't have anything to work with. So please try to narrow down each individual case; it seems unlikely that everyone here has a project with 1000 global variables and are repeatedly editing actions with variable parameters.

    FYI C2 lazy-creates icons, so the first time you open a dialog it goes and creates thumbnails of the objects in the project. Lazy-creating is important to avoid reaching the 10000 graphics object limit in Windows - it avoids creating icons for things that aren't used or looked at. This would be difficult to change, since if we create icons in advance, it will in some cases unnecessarily use more of the Windows limit. (In C3 we spritesheet icons so, fingers crossed, this should never be a problem ever again in C3.) Anyway, it explains why the first open is sometimes slower, but in a long session only the subsequent opens really matter, so that's what I'd prefer to focus on.

    This is why i switched to Unity.

  • Make sure you fill in your App Id and app secret or FB won't work. You need to regitser your app on fb before it will work.

  • I needed the "accessToken" value, I'm puzzled why it still isn't in the official plugin yet...

    Did it work for you? Haven't been able to make it work yet <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Wow, Thanks! Never would have thought of that! You're the best!

  • Here's a link to the .CAPX, hope this works :/

    dl.dropboxusercontent.com/u/75047616/capx.capx

  • Ok, I've been known to ask some stupid questions, but this one has me stumped.

    I know how to load a new layout, as shown in gregbeaver.com/car/2/

    But, now... it seems that I can't load a layout from my levels page(middle of first screen).

    My event sheet is set correctly and my sprites are... Is there a problem? Can anyone else see it? I know this is a simple answer! I checked around and couldn't find any solutions...

    http://gregbeaver.com/car/2/debug.png[/IMG]

  • Now I?m working in a Game Design book and I chosed Construcct for example tool. That?s it!

    That does sound awesome! I'm a student educator and game design student at my school! I would love to see the book if you're interested in sharing!

  • dl.dropboxusercontent.com/u/75047616/app27/index.html

    dl.dropboxusercontent.com/u/75047616/app27/index.html

    Why does my layout change upon putting in a query string?

    See picture below for event sheet:

    dl.dropboxusercontent.com/u/75047616/debug.PNG

    I don't see why this is affected, anyone have any clues of how to fix this?

    It loads fine but manually loading it. and is clearly reading it. If you require the CAPX file let me know.

  • Thank you!

  • Hey guys!

    I'm having trouble. Im making a pathfinding html5 "app". It's using a map. Initially it starts Zoomed-in. When you click a button it scales the layout to 0.6.

    After this happens the when the user clicks it's not registering correctly.

    dl.dropboxusercontent.com/u/75047616/app23/index.html

    Thats a demo of whats happening.

    Click on the blue cross to zoom. and then click to see what I mean.

    Any help would be greatly appreciated.

    Formula for the width is :

    distance(Triangle.Pathfinding.NodeXAt(loopindex), Triangle.Pathfinding.NodeYAt(loopindex), Triangle.Pathfinding.NodeXAt(loopindex + 1), Triangle.Pathfinding.NodeYAt(loopindex + 1))

    I don't think this is the issue because the physical click isnt registering correctly.

  • Where do I install these files? and It's an option like ajax, or function?

    Sorry, I'm new to this. but I want this functionality.

    PS, great work! :)

  • Hello,

    I'm working on a pathfinding aspect to my game and was wondering if there was a way to highlight a path. I see this example(http://www.scirra.com/arcade/example/3923/isometric-game-basic-based-on-pathfinding-demo) and notice that the "nodes" are highlighted. Is there a way to connect these nodes together? I realize it's relatively new, but it seems simple, I'm just a noob :P thanks.

    <img src="smileys/smiley31.gif" border="0" align="middle" />

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  • Thank you very much! This is great to work from! Your the best!

  • Hi I'm looking at using a grapple style action with swinging. Can anyone talk me through how I can make it work. I understand alot of it, but this is the one thing I cant seem to understand how I can go about this.

    Any help is greatly appreciated :)

    Thanks! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • 14 posts