GBarnes's Forum Posts

  • 4 posts
  • I've been looking into this, too, and from what I've found there's no real way to do this easily but there are some hackish ways to fake it. Here's one of many decent links I've found...

    http://stackoverflow.com/questions/5298467/prevent-orientation-change-in-ios-safari

  • Trying to help with some outside testing...

    It didn't work on my 3GS either, but ran fine in my desktop browsers and on my Galaxy Tab with Android 2.2 under a few different browsers (Opera, Dolphin, etc.) I went ahead and tried it out on my iPad, too, and it didn't work either, so my guess is it's something iOS-related.

    Unfortunately I haven't been using Construct 2 long enough to be of much help in troubleshooting and there are others on here that know WAY more than I do, so hopefully my testing gives someone some ideas and they can chime in.

    If there's anything else I can possibly help with let me know. I'm willing to try.

    G.

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  • Thanks for pointing that out much appreciated! I'll kick the wheels and give it a try.

    In regards to the mobile publishing, I used plain old Phonegap since I've used it at work before and am somewhat familiar-ish with it. After following some of the tutorials I set up a simple, stupid side-scrolling shooter with controls like Zombieville and got it running on my Galaxy Tab without too many issues.

    Again, thanks for pointing out that plugin!

    G.

  • What options - if any - are available "offline" file I/O and saving data? My plan is to deploy Construct games to mobile devices and need to save and load basic game-related information. I've done some searches but didn't find any relevant information (unless I just flat-out missed it.)

    All of my prior engine experience is with the Garage Games products, Unity, etc. and I'm probably over thinking things *shrug*

    Thanks in advance!

    G.

    P.S. Great product, by the way...I purchased it yesterday and have already deployed some test apps to an Android device or two. Looking forward to future updates.

  • 4 posts