garwmart's Forum Posts

  • 8 posts
  • [quote:2mbsjgz0]Might check to see if 3d layering is enabled.

    But I suspect its in the second quote.

    Where do I find the option of 3d laying, I am looking around but can't seem to find it.

    *Edit*

    nvm, lol i found it, had to actually click on the layer...blonde moment.

    *Edit*

    hmmm, still having problems. character isn't able to overlap object for some reason.

  • Well, i had come close to getting it and setting all objects at 0 z, then when z key is pressed player z axis is like 50. however I can get the character to flash on top of an object for a second, and then he flashes off instead of staying on top. does anyone know how i would set this up to work correctly?

  • oh ok, i was thinking that, so i do that in python correct?

  • you could also set up the generator to a time. so evry x milliseconds it generates a creature, and in the time (if your character levels up) you can set time/character ('Level')

    so condition- every x miliseconds/global('level') Event-system creates creature on Generatorx, Generator Y

  • Hey all, i'm trying to make a dungeon crawl top down game. and I want to have the ability to jump on objects. I assume that this is done by z axis. So what I have done so far is on start of layout all objects have a set z elevation to 0. when the "Z" Key is pressed the characters z elevation is set to 50, when "Z" key is released character z elevation returns to zero.

    However when I press z i cant "jump" on top of objects. Any suggestions or topics I can read?

    Thanks all for your time.

  • Thanks guys that was pretty cool

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  • Well, I have just figured it out, however now i am trying to break a condition. As of right now I have a monster generator, after 10 hits the generator is destroyed. However, the monsters are spawning form a different area of the map once destroyed. i have the condition set up like this

    Every 7000 milliseconds- System create Monster on layer 1 at (gen x, and gen y).

    I'm pretty new to this so how do I break the cycle once the Generator is destroyed?

  • Hello all, I'm new to construct and programming. However I am trying to set up a exp system where at an exponential amount of kills will grant you one extra level, and in turn that receiving the extra level will grant either a set or exponential amount of life.

    I hope I explained this okay, if anyone has any links for me to look at that would be very cool.

    Thanks all for your time.

  • 8 posts