garrettmickley's Forum Posts

  • 9 posts
  • Update: I rebuilt the package turning events and accellerometer on (had them off before) and I turned splash screen off. That seemed to do the trick.

  • I'm also having this problem and I've seen other people on the forum with the issue who didn't get any answers.

  • Use the Timer behavior. Add it to the text. On text created -> start the timer. When the timer goes off -> game over. If the player clicks and destroys the text first, the timer won't go off.

    You could use the Timer behavior on the ghost as well to trigger every 5 seconds and spawn the text.

    Hey, thanks for the reply!

    I've taken a look at this and spent some time messing with it and reading about it in the Manual but I can't figure out how to get it to work this way. Is there a chance you could take a screenshot of what you mean? I got a timer to start on an event but I can't figure out how to get it to work with the game where it moves to game over on 0.

  • The link to the forum post that you gave us is exactly how I would suggest you do it. Construct 2 is a 2D only engine, so to get 3D you need to use animation tricks. The first thing I thought of was the 3D card flip idea, which is linked on the first page. Basically you need an animation that resizes and moves the menu buttons as an optical illusion. I could go on and explain it but that thread you linked explains it as well as I would.

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  • I'm making this game and the premise is you click on the ghost and he says "Please Don't Do That". If you click on him 5 times, he goes away. Points rack up the longer you go without him going away, but there needs to be a pop up that checks if you're still there every 5 seconds, so you can't just walk away and rack up a bajillion (scientific term) points.

    So, I'm trying to have it so the pop up appears every so often (I think I have it set to 5 for testing), but if you don't click on it within 2 seconds, it should disappear and you go to the lose layout.

    The problem I seem to be having is that it's not counting both the overall timer and the pop up timer separately.

    Thanks in advance for any help!

    I have included the capx.

  • I just noticed this today. I'm about to browse the forums to look for info but it would be nice to have something on that page as well.

    I know devs are busy making Construct 2 even better (and we thank them for that) but I'm sure there's plenty of people on the Forums that would be willing to write up a manual page for them.

  • Wow you made that look so simple that I love this engine even more.

    Also, you should change your name to Aspirin because you fixed a major headache.

    Thank you so much!

  • I made some edits based on Aphrodite.

    Some more details: The object is to knock the "pins" (squares) off the board with the ball. You get points based on how many balls you have to shoot to knock them all off, but the object is to get as few points as possible (like Golf). I'd eventually like to figure out how to shoot the ball in different directions but for now, just getting the squares to react properly is the biggest difficulty I'm having.

    Here's the capx. Thanks everyone!

    http://db.tt/hD964gKP

  • How do I create an Angry Birds/Call of Duty/World of Warcraft/Farmville hybrid????????

    Just kidding.

    I'm pretty new to Construct and already in love but I think I'm not grasping some concepts or something.

    I'm just trying to make a simple bowling type game where you've got the ball (blueCircle) and the pins (redSquare). The ball is at the bottom of the screen and shoots up to knock the pins off the board (which would be the top of the screen).

    I've read through 5 "lets make a game like..." tutorials and a few tutorials just focused on physics, and I grasp how that stuff works, but what I'm not understand is how to translate it into the program.

    Below is a screenshot of my (embarrassing) event sheet. Please don't laugh.

    I'm not expecting anyone to write the game for me. Even a link to a tutorial that you know will help is much appreciated! I like the puzzle-solving aspect that is programming and game coding, but I just need a little help being pointed in the right direction.

    Thanks in advance, everyone!

    <img src="http://i1194.photobucket.com/albums/aa380/GarrettMickley/Scirra%20Forums/scirraforumbowlinggame.png" border="0" /> i1194.photobucket.com/albums/aa380/GarrettMickley/Scirra%20Forums/scirraforumbowlinggame.png

  • 9 posts