Garrett's Forum Posts

  • 3 posts
  • > filedropper.com/asi

    >

    > I don't know why you need the file, though. The only thing necessary is in the "puush" screenshot.

    ...you are the one asking for help...

    OK, I was not able to reproduce what you have said, but when I enlarged the particles you are talking about, it looked like they were only attached to a single goblet.

    What you are describing sounds like a picking problem and within your code, you are checking the distance of your avatar to the goblet, but you do not pick the corresponding "shine".

    Thanks for the help. I originally thought that maybe it was a simple thing I only needed to add to the "left click on goblet" instance, hence the screenshot. But it seems to be a bigger thing so I'll need to learn more about this "picking" thing.

    And to the previous guy, the "For each" thing didn't help, I'm afraid.

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  • filedropper.com/asi

    I don't know why you need the file, though. The only thing necessary is in the "puush" screenshot.

  • Hello fellow constructers, it's my second day using the software and I've encountered a problem I can't seem to solve.

    My first game has golden goblets accompanied with a particle sparkle effect.

    When the player clicks on the golden goblet (if he is near enough), it disappears and adds 75 to the score.

    I also want to make the particle effect go away, but when I do it like this: puu.sh/1cYfN - it destroys all of the particle sprites in the whole game.

    How do I make it so it only destroys the particle that is linked to the goblet? Is there a way to link the two together locally?

    I tried making "destroy shine" seperately, but then it is possible for the player to only destroy the particles and the goblet will stay.

  • 3 posts