gana0's Forum Posts

  • 7 posts
  • Chroma Maze Deluxe

    Chroma Maze is my newly released game for iOS and Android.

    Get the goal as many times as you can by swiping through randomly-generated invisible mazes. You can double tap to view the maze walls briefly, but doing so subtracts from your time! Unlock achievements, upgrade power-ups, and get the high score on the leaderboard!

    ??

    Download for iOS

  • Chroma Maze Deluxe

    https://i.imgur.com/gjiAg8C.png

    Chroma Maze Deluxe is my newly released game for iOS and Android.

    Get the goal as many times as you can by swiping through randomly-generated invisible mazes. You can double tap to view the maze walls briefly, but doing so subtracts from your time! Unlock achievements, upgrade power-ups, and get the high score on the leaderboard!

    📱

    Download for Android

  • Chroma Maze Deluxe

    Chroma Maze Deluxe is a game for iOS and Android, where you must navigate through randomly generated mazes to get to the goal as many times within the time limit. The walls of the maze quickly disappear! You can illuminate the path with a double-tap, but doing so also depletes some of your remaining time! Collect power-ups, and try to get to the goal as many times as possible!

    Other features include:

    • Unlockable Achievements through Game Center and Google Play
    • High score leaderboard through Game Center and Google Play
    • Unlockable characters - each character plays differently
    • Upgradable power-ups to give you more time and improve your score

    Chroma Maze Deluxe is a continuation of my Ludum Dare 31 entry of the same name. Chroma Maze was the first game that I ever made, so this mobile reimagining is very special to me!

    • ?? Download for iOS
    • ?? Download for Android
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  • I think I'll give up on Intel XDK/Cordova for iOS. I will give Cocoon a shot and see how it goes. Thanks!

  • Bump/Update:

    I've submitted my app for review to Apple and it passed. I am still unable to get Game Center or ads to work through testing, but I've read that Apple will reject apps that have Game Center features but aren't using them in the code? Same for ads?

    Can anybody help??

  • Bump

  • Hello,

    I've been having some difficulties testing out adMob ads, leaderboards, and achievements on iOS TestFlight. All of these seem to be working fine on Android, so I'm wondering if I don't have something configured correctly. I'll try to include all relevant information...

    • I am exporting to Intel XDK and uploading code to Phonegap
    • In my Construct 2 project, I am using cordova-plugin-game to authenticate and report achievements/request leaderboard
    • I am using Construct 2's AdMob plugin and have test ads enabled and in Intel XDK, have the cordova-plugin-ad-admob plugin enabled.
    • All of the above are working for me in my Alpha build on Google Play. I'm able to authenticate, unlock achievements, view test ads, and view leaderboard.

    Other things to note:

    • I'm testing on iOS 11 Beta device. My target iOS in Intel XDK is 8.
    • At the start of my app, I attempt to authenticate with Construct 2 Game Center object
    • In iTunes Connect, I've set up the leaderboard and I'm referencing the leaderboard ID in the Game Center object's actions. I have a button set up when tapped to pull up
    • In iTunes Connect, I've set up the achievements and I'm referencing the achievement IDs in Game Center object's actions when trying to unlock them
    • I've tried whitelisting everything with a Content Security Policy, but I'm not sure if it's doing what is intended I was getting a black screen error in iOS without a CSP though.
    • In iTunes Connect, all of my achievements and leaderboard are "Not Live". Not sure if they can be tested while not live, but I would assume so?
    • I've tried changing my account on my registered device to that of a Sandbox Tester that I set up in iTunes Connect, but it did not change anything.
    • I have not submitted my app for review yet.

    Does anybody have any ideas about my situation? Are there any immediate red flags as to why I cannot get these to work on iOS?

  • 7 posts