gamingwithpi's Forum Posts

  • 8 posts
  • Thanks everyone... I will be trying this out (sorry for the late reply i was on vacation)

  • I am making a zombie survival platform game, but I have run into a problem where if the player shoots (X), I can repeatedly tap X and a stream of bullets will come out.

    Is there an easy way to set a small wait time after each press of X so you cant send out so many? Also, I would like to do the same for a reload time. I have tried to add the wait command to the end of my events but it won't work. <img src="smileys/smiley11.gif" border="0" align="middle" />

    I hope to get an easy solution to this!

  • Thanks for your help! I've not tried it yet but it looks promising. I honestly could not have thought about that as I am a beginner at this. Thanks again! (I'll tell you if there is a problem or it doesn't work)

  • I am making an atmospheric platformer game and on one one stage I have 4 paintings set up in order (Mona Lisa, The Scream, Last Supper, and Starry Night) I want the player to jump on the buttons under the paintings in a certain order to get past the level.

    Example, the player has to press The Mona Lisa, then Last Supper, Starry Night, and lastly, The Scream. (Then the key appears to go past the level) But if the player presses them in the wrong order, a light will flash red, signifying to start over and therefore resetting the inputs of the buttons.

    I have thought and tried countless times but have not found a solution. Please try to give me an idea on how to do this. Sorry if I am confusing, Tell me to clarify and I'll try my best :)

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  • Hey! Thanks buddy40! (I kind of forgot about the invert function XD) Thanks for fixing this for me and now I can use this trick for future use :)Thanks a bunch

  • Hello! I have taken a hobby in game making and i believe this is the right place to start. I am already in the process of making a platformer game and I have already received some help on the forums after 15 minutes :)

    This is a great program and I hope to make some good game with it!

  • Well... this is actually how it is. I set it to default platform movoement in behaviors. I have animation trigger such as "On moved: Set animation" and for facing different directions I have "Left pressed: Mirror Player"

    I suggest you take a look at the capx file (Mediafire link) to see the actual issue and to see my coding ;)

  • So I've recently started a new project (Pixel graphics jungle plat former)but I have already encountered a small but annoying thing with the walk/jump animations. When I press Up while moving Left or Right, the player jumps as normal.

    However, if I hold the Left or Right key throughout the jump and after landing, my Walking animation does not start at all and my character slides around until I release the key and press it again. (This also happens re-press-and-hold Left or Right while in the air and keep it pressed on the ground)

    This may seem like a small issue but is very annoying for me as I indent it to be a challenging, nonstop, running game.

    I hope to get a solution soon! <img src="smileys/smiley1.gif" border="0" align="middle" />

    (Here is the file so you can see what I mean): mediafire.com

  • 8 posts