GameTiger's Forum Posts

  • You could use a joystick to keyboard tool.

  • Link gave me an error page.

  • I am thinking of doing a racing game.

    Any suggestions how to check who's in the lead, and path finding for AI cars?

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  • Cool thumbstick example.

    Hopefully, someone with android 4 can confirm the multitouch functionality. My project will rely on this being possible.

  • Does C2 support multi-touch on Android?

    I want to create character that will fire, and walk about, using virtual joystick and buttons.

    Does anyone have good examples?

    thanks

  • tested it on Android x86 2.2, in virtualbox.

    Installs fine, but either frame rate is slightly lower as it is in a virtual machine.

  • If your computer is fast, then there is the SDK.

    I am using virtualbox and android x86. Android 2.2 works well enough.

    Installation is complicated and lengthy.

    To install to the virtual android, you need to run ADB and connect via the ethernet.

    There is a plugin for chrome called Ripple. Never used it personally.

  • I primarily use Blender for my content creation.

    I want to render the whole level to a large png, and import as background.

    Then, setup the collision polygons in the layout.

    I don't think this is possible at the moment. I think collisions are made per object, and quite primitive.

    Is the above method a good idea, appreciate any comments.

  • I tried it on a port for pc.

    http://www.android-x86.org/

    Not so smooth, but playable.

    At least we know that C2+phonegap works.

  • I'm going for the zelda direction. Have to do some tests and research.

    I'll see how it goes.

    Thanks b'one

  • Most games are side, and top down views.

    Is it possible to make zelda (top angled view), and double dragon (side angled view)?

    These will need sprites and animation for each direction.

    Are there any examples of the above game types?

  • Thanks guys, wish the help would not point to 404 pages.

  • Playing with the physic and collisions. Are the collisions based on the bounding rectangle in image editor?

    Will future options be available, like polygon, circle, pixel?

  • I want to rotate the layout, and keep my player facing upwards.

    Something like a 2d FPS.

    Is there a deltaMouseX? Tried doing this by store mouse positions on each tick, and getting the delta. It has problems when the mouse leaves the canvas/layout.

    Is there a local coordinates for the 8 way controller?

    Moving the player is in relation to the canvas/layout.

  • I am thinking of a single map, but have a script to build the levels.

    Like setup waypoints, add targets. Also, have different start points.

    Currently, the levels/layouts have to be predefined when in editor, and stays the same. I was wondering if things can be added on the fly using a main script.