GameThirsty's Forum Posts

  • Hello.

    I made instances of sprites called "SpawnSpell" and once I target an "Enemy" the SpawnSpell sprite is selected at a random instance and spawns a spell and targets an enemy to destroy it.

    The problem is, sometimes when I click on an enemy to destroy it, the spell sprite tends to target another enemy, and not the one I intended t destroy. How can this issue be solved?

    Here is my project file:

    dropbox.com/s/qfi9otk8mxv87es/Allah.capx

    Thanks for the help!

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  • o.0 im confused lol.

  • The closest I could get is have the enemy set angle toward player with x and y location of player, with bullet behavior. But it is not realistic, because it does not act the same as the player using the platform behavior.

  • SlippyFox

    I believe, if you go to your Construct 2 Store you may download the assets.

    Go to Store > My purchases > Get Assets (on the right hand side) while signed in and thats how you may download them with your license.

    Hope this helps :)

  • I cant play the game. It crashes my Firefox. <img src="smileys/smiley6.gif" border="0" align="middle" />

  • I found the closest example to what I would like to do.

    I would like my enemy AI to follow you on multiple platforms and attack you, but not as quite as the example below, its a little too fast of following.

    johnnysix.net/games/FollowTheLeader01p

  • Maybe no one knows. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Hello Tim!

    I am new here as well I would probably suggest looking at layouts.

    Go under:

    Projects > (Right Click) Layout > New Layout

    That should get you started, then you can just go to layout in your game logic.

    Maybe that would work?

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello.

    I came across an idea that would involve a static non-scrolling platformer game.

    Sort of like this map I have:

    dropbox.com/s/5fmft07t64hvhkc/Level1.png

    Your objective would be to destroy the AI that is trying to destroy you.

    The AI I want them to basically behave just like your character with the "platform" behavior you can declare on your player under "movements".

    So say your character jumps to one of the platforms on the left hand of the platform map, the AI will follow you to that platform.

    Can this be done? I just cant grasp the logic flow I would need. I would need some help.

    Thanks for anyone that helps. I appreciate it.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Before I forget also, can I make more than one collision area then one? Because How will I make the collision selection for a whole level? Or will I have to make the individual platforms in separate assets.

    My level:

    dropbox.com/s/5fmft07t64hvhkc/Level1.png

  • Nevermind, I got it :)

  • Thanks!

    Can I create more collision points?

  • Hello.

    I have followed a few tutorials online and now I am experimenting myself.

    I have used the character off one of the tutorials

    I used platforms I got off the internet.

    What happens, I made the character behave in platform mode and made the platforms solids. But the character still falls through the platforms in certain spots.

    I need some help.

    drop box:

    dropbox.com/s/n57jyy2kk4yhdqk/Test.capx

    thanks <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thanks!

    I my as well try the free version first to get some experience inside this program. Then I guess it will answer my questions. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Limited to things than actually writing an HTML5 and Javascript application by scratch.

    -Such as online multiplayer

    -Handling variables other than just high scores, times etc.

    -Frame rates

    Those are some of the things I wounder about.