Problem Description
When i test the game in Node WEbkit the audio didnt load.Im using .OGG files as well.
In the developer tool console,when a audio is supposed to play,this appears:
Using Web Audio API, useOgg = true
Audio_plugin.js:2466 dopplerFactor is deprecated and will be removed in M45 when all doppler effects are removed
preview_prelude.js:57 Using WebGL renderer: ANGLE (AMD Radeon HD 7900 Series Direct3D9Ex vs_3_0 ps_3_0) [Google Inc.]
preview_prelude.js:57 Max texture size: 16384
preview_prelude.js:57 Point size range: 1 to 256
glwrap.js:383 WebGL extensions: Array[19]
glwrap.js:2117 'CanvasRenderingContext2D.webkitImageSmoothingEnabled' is deprecated. Please use 'CanvasRenderingContext2D.imageSmoothingEnabled' instead.
common_prelude.js:33 [Construct 2] Suspending
common_prelude.js:33 [Construct 2] Resuming
preview_prelude.js:57 Restarting layout
common_prelude.js:33 [Construct 2] Suspending
Attach a Capx
UPDATE:This is a minimal capx with only one sound: mediafire.com/download/209z8wz0oh3602y/rew5tera.capx
Reproduce Bug
- Import .OGG audio files
- Use the events "on start of layout"-----"Play (Song Name)"
- Select Node Webkit for preview
- Start layout
Observed Result
The audio didnt load
Expected Result
I expected Node Webkit loading the sounds
Affected Browsers
Operating System and Service Pack
Windows 7 Ultimate
Construct 2 Version ID
Construct 2 r216-r218