GamerGon's Forum Posts

  • It's a thing with physics and revolute joins. For instance, if you add drag & drop to your joints, you'll see how they separate from each other when dragging and if your drag too hard they separate the same way of your example. No solution to that.

  • Why iframe?

    Do you need to check those urls before game loading? then ajax with jQuery.

    Or AJAX plugin if you need to do that inside the game.

    "User type one of those?" Type, you mean type of "typing on the keyboard", because you wrote "user type" hahaha

    Don't understand what you want.

  • Bump if someone have à capx example to GET_ And post msql to construct 2 plzzz

    What else do you need? It's almost everything in this post.

    Other resources, with Google:

    how-do-i-use-php-in-construct-2_t62851

    https://www.scirra.com/tutorials/721/le ... ial/page-2

  • Could you find a way to recover the file? I'am facing the same problem, haven't saved either and there is no folder (that I know of) to recover an autosave or backup. Please help, been working on a project for very long before my laptop crashed.

    Enable autobackup in your C2 right now (for next projects).

    And no, there is no quick way. There are softwares that scans your disk drive to recover files but it's not easy and when you want to recover something you have to stop using the laptop because any action writes on your disk, so you are risking to re-write the sector where your file was.

  • Layout size is not important but images on it do matter:

    https://www.scirra.com/manual/183/memory-usage

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  • > In my example there is a sum using the keys indeed hahaha

    >

    ok so i have had a look but im not getting anywhere quickly. your example displays all scores as 0

    Because it starts with 0, then in the next layout you set random scores (a sum each time you press the button) and it goes to local storage.

  • You're welcome

  • Touch object has a property to use it like a mouse click too. Check it.

  • In my example there is a sum using the keys indeed hahaha

  • If it is not important for you wich one, use "Pick random instance", then the following actions will affect only one.

  • > Use a "assets" layout that you never go to on runtime to only place all your objects. That's what we usually do on our projects and it works and keep your game layouts clean.

    >

    Yeah, as I said in my first post, I usually already do this, my "scrap layout"..

    Still not elegant in my eyes, and occasionally I started this scrap layout when I click the "Run Layout" Button...

    It's a good practice though

  • You always can download r239 only to open up my example

    Good luck!

  • Can you describe how Families aren't working the way you're expecting them to? Because this is the exact use-case for Families - if they're not working how you expect, there's a good chance you're somehow mis-using them.

    Agree. Families is the way to go.

    Some tips:

    1. the "for each" event you have at event 28 is not necessary because C2 already does a for each object when you have it on a condition like "is overlapping Monster1" in your case. Read: "Unnecessary 'For-each' loops" in https://www.scirra.com/blog/141/common- ... nd-gotchas

    2. Usually when you use "every X seconds", es because you want to do something "every x seconds", then, other conditions have to be after that condition not before like the one you have at event 28. Always put conditions In words so it would make sense like "every x seconds I want to check if some object is overlapping another". In your code, collision check is being made every tick, not every x seconds.

  • The 14 spaces are the initial value of the text variable, right?