GamerAddi8t's Forum Posts

  • Hey Everyone I uploaded my new devlog Make sure to go check it out (I have a new mic just to let you know!)

    youtu.be/Y0t4PkO1-Ng

  • Hi this is my 2nd build of my game named Survivor If you would like to see my first build and compare it with this build please join my server and click the Content tab then scroll up a little and you should see it. (Discord:https://discord.gg/mZ4eTA9) So on to the 2nd build of my game I need help on what backgrounds I should make for levels 1, 2, and level 3 room 2. Let me know what I should add and remove from the game also let me know what you think gameplay wise. Here is my youtube link to see the devlogs for my game and future games. (and I got a new mic so next vids audio will be great)

    Youtube link: youtube.com/channel/UCZvjEIJn313ibhan4LiCSng

    Build 2: dropbox.com/sh/jz3hmy01ii9yel1/AAD6mcKISIhrx5ITz0Gk3LQza

  • Hi I'm Looking for a vector artist working for free but I will add your name and your portfolio to the description of every devlog I make on youtube about this game and I will add you to your own personal panel on my twitch channel for the duration of developing the game. You can stop working any time just let me know that you would not like to work on the game and I will be completely fine with your decision. Art that I'm looking for player art with full set of animations, backgrounds for the levels, tilemaps, and art for the objects that could kill the player maybe more art. (Please provide your portfolio down below also you must have created at least 5 art pieces for the game in order to have your name stay up on my yt and twitch channel for the duration of the game)

    Youtube channel: youtube.com/channel/UCZvjEIJn313ibhan4LiCSng

    Twitch: twitch.tv/gameraddi8t

    Contact me in the comments down below if your Interested and I will message you my email

  • I don't know if the title of the topic sounds confusing to you so I'll try to explain here as simple as I can. I have a health system in my game and when the player is dead I want it to play a specific sound to what object he died to in the Object family. So lets say he died to a landmine I want it to play a explosion sound or if he dies to a saw hitting him I want it to play a splat sound. I want all of this to happen in the object family to try and keep my code clean and not all over the place because I have a lot of things that can kill the player

  • You can change it to Tile Background.

    Still is blurry

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  • New Devlog Out!:https://youtu.be/BxFMAEZand0

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  • You can use Sprite.Sine.CyclePosition expression.

    For example, for horizontal movement:

    > Sprite.Sine.CyclePosition is between 0.25 and 0.75 -> Sprite set animation "Left"
    Else -> Sprite set animation "Right"
    

    I also recommend LiteTween addon (instead of Sine), you can make much nicer looking movements with it. And it has events like "LiteTween on end", which you can use to pause your enemy.

    How would I add the addon to construct 2?

  • I have this enemy that has a sine behavior and I have animations for when they go left and right. I wanna know how to set their animations For when they go left then go right. Also how would I pause a enemy To stop then continue after a few seconds.

  • Here is a little demo I made for another post:

    https://www.dropbox.com/s/0ffgp2436nwxymt/distanceVolume2.capx?dl=0

    How did u add the local variable?

  • So I have this explosive mine and I want it to beep as the player gets closer to it

  • Oh, I read it wrong - "How do I shrink the scroll to behavior screen size" :)

    You need to use a different "camera" object for Scroll To behavior (remove it from the character). Normally the camera will follow your character, but when you don't want players to see past some area, you need to stop the camera at some distance from it.

    For example, to enable scrolling only between 1000 and 5000px:

    On every tick -> Camera set X to clamp(character.X, 1000, 5000)

    Could u make a fast project showing a example its ok if u don't want to just let me know

  • shrink the scroll?

    behavior screen size?

    What the hell does it all mean? :)

    Ummm U know the screen right?? When the player moves with the scroll to behavior I want to know how to shrink the amount of area the player can see from the beginning.(Just thought of this) and also make them not see past areas I dont want them to see.

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