gamemaster257's Forum Posts

  • 2 posts
  • I am attempting to recreate Cards Against Humanity in Construct2. I am currently arranging an XML file where it will store all the white cards, and I have a system for when a card is drawn it will be able to grab a random dictionary entry. The problem is that it seems I cannot generate dictionary entries without manually entering each individual one, and if that turns out to be the only way, I may as well say good bye to this project.

    The way I want it to be is for each whitecards/card node, I want it to generate a sequential set of dictionary entries that turn out like "Key:W(Number assigned)" with the value of it being the corresponding text taken from "whitecards/card/text/".

    The XML file is not in a complete state, but it is usable here:

    dl.dropboxusercontent.com/u/161404314/Cards%20Against%20Humanity%20Online/whitecards.xml

    I would greatly appreciate any help.

    Edit: Broken link fixed

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  • I'm making a game where there are two balls, one of them is rotating. Problem is, the whole point of the game is how the other ball is meant to be parented to the ball and rotating with it, but I can't get the effect I want. The only way I can think of pulling this off is having an event that sets this balls origin to the other's, but as far as I can tell such an event does not exist. Can someone please point me in the right direction?

  • 2 posts