GameHouse's Forum Posts

  • so i have set Keys for the dictionary and tried to save them with json and localstorage , if i restart layout with a command the keys is saved , but if i close the window and restart game it doesnt have keys saved ? can someone make a quick example of saving 1 key to a json dictionary , thank you

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  • construct.net/en/forum/construct-2/work-in-progress-addons-30/behavior-sonic-physics-100800 this was a sonic engine made awhile back, i was wondering if its still being worked on ,and are there any new updates, if anyone has a working file, and now the problem > okay guys so i put the behavior in my behavior folder ,but i still get an error gyazo.com/5f38204f98843987d7571196aa967f91 what am i doing wrong ?

    is the file just not working anymore because that post was 4years ago? is there an updated version or something.

    Okay guys i figured it out , thx to Upsilon , i just had to drag the behavior file into the construct 2 window for it to install since it was an addon file

  • If the entire sprite needs to be colored, then you can simply add a condition - Sprite is overlapping Mask : Sprite set effect "Grayscale" disabled.

    .

    If you want to show only the overlapping part of the sprite in color, I'm not sure how to do it. Maybe this will help:

    https://www.dropbox.com/s/bskzrw0b8xea80n/ColorMask.c3p?dl=0

    thanks exactly what im trying to do, thanks alot again bro :)

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  • How do i make my objects in my game greyscale but only shows color wherever an object of my choice is overlaps with the greyscaled object?

  • The solid behavior has a 'tag' property you can set, or you can use the 'set tag' action.

    Then use the 'Set solid collision filter' action on the sprite you want to be affected only by that solid with the same tag.

    How do i set tag?

  • How do you access the tag? And is it on c2 or c3?

  • Add me on discord ZtarDuzt#8322 ill show u how

  • Add me on discord ZtarDuzt#8322 ill teach you how

  • This is exactly what i did, but if the player is in air, it still double jumps if they press the left or right button.

    Double jump is setup with a variable so If player is in air> Double jump is 0 > Touch > Set vector etc etc > set doublejump to 1

    EDIT: I Tried it your way by setting double jump enabled on the platform behaviour,that worked however its not as smooth as my own made doublejump, it only doublejumps if player is falling.

    Weird how this way does not work when I do the same but with a variable condition and instead of platform jump I set it to set vector, really strange.

    Make a boolean variable for all buttons and say

    If - is touching button = set button boolean /true

    If - not touching button = set button boolean /false

    And now you can say

    If - on any touch & all button boolean /false = set jump

  • check out this, using mesh deformation youtube.com/watch

    https://foozlecc.itch.io/impact-wave-effect-with-mesh-distortion

    edit: I checked it out and it sadly is framerate dependent and has terrible performance.

    so did you make any progress on the water sprite distortion? love to see