GameForger's Forum Posts

  • Solved the Sinus Problem using "Format Decimal" in Text <img src="smileys/smiley2.gif" border="0" align="middle" />

    (Displays x numbers after the comma)

    For the movement I used a different approach, don't know why it didn't work <img src="smileys/smiley7.gif" border="0" align="middle" />

  • There is a small Bug when you make a sprite with TEINT Effect and then clone past it - the cloned sprite becomes all black! Deleting and applying the effect again solves it<img src="smileys/smiley2.gif" border="0" alt="Wink" title="Wink" /> so no big deal<img src="smileys/smiley36.gif" border="0" alt="LOL" title="LOL" />

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  • To the First:

    That's odd, I get a -0 most of the time when using sinus on an angle between 180 and 360

    However using it in events seems to work... just displaying as negative number results in a -0 or when animated it flickers between -0 and some strange wrong number (up to -9,837485 something). Sometimes with e's like 0,34e2745598, most of the time just -0.

    To the Second:

    KeyDown was not the problem. When accelerating over a longer period the shaking stops until you release the upkey. The friction works wrong , I suspect the angle command in the beginning.

  • Hi everyone, I tried to make a simple asteroids movement with friction and now my rocket is shaking weirdly

    First: is this sinus behaviour normal? When the angle is larger than 180? sin should become a negative number but instead it seems to become zero?

    http://www.file-upload.net/download-3532747/Sin-Error.cap.html

    Second: This is the problem-program, using arrow keys should move the 'rocket' but the movement angle seems 225? and the 'shaking' is weird .

    I used private variables in the sprite and in the 'Text' for movement calculation.

    http://www.file-upload.net/download-3532755/Movement-Error.cap.html

    Thank you. I'm still pretty noob with Construct