gamedevsl's Forum Posts

  • 5 posts
  • I thank you very much for your reply - it is highly appreciated. Will try your suggestions and have a look at your updated file.

    Would be very nice if we can make this work. We went back to Godot and rebuilt what we created in Construct, but GDScript - despite being a quite nice language - is not easy to learn for my son (11 years old). Construct would provide a much easier approach.

    Thanks!

  • I guess this can be closed now. Did not find a solution and nobody seems to able to help.

    I must confess this is quite a disappointment. Did not expect to hit such a problem with Construct so early - with no solution. Had hoped it can provide an easier access to development, but getting no help when encountering problems, well, that‘s a show stopper.

    Going ruefully back to Godot now.

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  • Nobody able to help with this? Cannot imagine that I am the only one with this problem.

    I am out of ideas how to fix it. Even rebuilt the map with 32x32 tiles match all the sizes and settings from the turret defense template, but still the pathfinding behaves very differently.

    Wish, Construct had something like Gondor’s path tool. Would make things much easier in cases like this one.

  • Here is the project file showing the problem: dropbox.com/s/i0fbnl8hnek0inv/ballons.c3p

  • Hi there,

    my son is doing his first steps with Construct, it is a very nice tool. He started with building a small tower defense game. At the moment we are struggeling with an unwanted effect when using pathfinding and despite reading all the docs and comparing to the turret defense template, we were not able to fix this.

    As you can see on the screenshots (it seems I am not allowed to attach the project file here), his ballons start to follow the track, but at some point they leave it. The layout is using a timemap with 64x64 tiles. The cellsize is 32. I have compared our project to the turret defense template where the enemies perfectly follow the path, but I couldn't figure out what is different in concerns to the pathfinding.

    Would be great if anyone could shed some light on what we are doing wrong.

    Thanks for your help. It is highly appreciated.

  • 5 posts