galacticfan's Forum Posts

  • Sounds like a memory problem then. Also, looking on the apple website: apple.com/uk/ipad-mini/specs the resolution seems to be only 1024x768 so try turning the resolution down.

  • What sort of fps does it read before it crashes? Also, could you upload a .capx version of your game for anyone willing to help, to look at :)

    Have you been able to run any other games that you made, inside of cocoonjs?

  • That's pretty cool, what's the performance like on a tablet?

  • In the more recent models of the ipad mini, there is multitasking and if you push the home button twice, all the apps running should be displayed along the bottom. You can then hold you finger on one of the apps in the bottom tab and an 'X' should appear next to it, clicking that 'X' will close the app and free up memory.

    Have you been able to use any other apps through cocoonjs?

  • What you're trying to do I don't believe will work. It will always pivot around your origin and that's why you get the result you do, you'd need some sort of 3D plugin to do something like this. Maybe it's worth just making a sprite with an animation of it spinning and then start the animation when you need it?

  • Have you tried closing other apps to see if it's a memory issue? And have you successfully played other apps on your iPad Mini using cocoonjs?

  • I want to be allow the user to set the compass to a 'True North' mode. I'm thinking that there should be a global variable with a value of 0 for longitude and latitude and somehow I would need to compare the users current latitude and longitude against this and find an angle from it?

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  • After posting in the How-to section of the forums, I was told that construct 2 doesn't have the ability to allow you to choose where your windowed view is placed within the layout. Although there are ways around it, what do other people think?

    More information and workarounds can be found scirra.com/forum/topic74781.html.

  • check out

    http://www.scirra.com/forum/topic65502.html

    where i provide a file for a possible solution for multiple touch inputs.

    Okay, that example works nicely. Now I just have to figure out a way of implementing it into my project.

  • Thanks guys for the quick response.Is it worth making this a suggestion for the future, the ability to choose where the window is placed in the layout?

  • I know this probably has a simple answer, but I wanted to know how I could move the windowed view down into the space below so the layout expands upwards instead of downwards.

    <img src="http://i.imgur.com/hKsGF7a.jpg" border="0" />

  • Have you tried using the cocoonjs or phonegap cloud services to compile your code into a .apk or an xcode project? I believe cocoonjs produces better performance but it's up to you which you use.

    Cocoonjs Cloud Info: wiki.ludei.com/cocoonjs:cloud

    PhoneGap Cloud Info: build.phonegap.com

  • Hey guys!

    My name's Jake and I recently stumbled across Construct 2 and have fallen in love with it. Having some programming knowledge has actually helped a bit and well, I'm definitely planning on buying it :3

  • I want to be able to set the ship animation (when the gamma is between -7 and 7) to first animation group but I can't get it to work when I put it to an android device. If anybody is kind enough to help I have uploaded the file here: dl.dropboxusercontent.com/u/204115655/SpaceGame.capx

    :)

  • This app is nothing special but I made it to get an idea of what sorts of values the alpha, beta and gamma feedback. It is made for use with a tablet or phone of some kind with an accelerometer inside.

    If you want to give it a go you can just open up this zip in cocoonjs: dl.dropboxusercontent.com/u/204115655/deviceorientation.zip

    And a screenshot:

    <img src="http://i.imgur.com/eEG3xbn.png" border="0" />