I know this probably has a simple answer, but I wanted to know how I could move the windowed view down into the space below so the layout expands upwards instead of downwards.
<img src="http://i.imgur.com/hKsGF7a.jpg" border="0" />
You use the "scrolling" event.
<img src="http://i.imgur.com/wAb8f7b.png" border="0" />
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Note that this will only work at runtime though.
The view in the editor is fixed. Though through the scroll action (or ScrollTo behavior) the "starting view" will change on execution start.
Maybe you may want to have a look at this thread for more explanations/tips.
Thanks guys for the quick response.Is it worth making this a suggestion for the future, the ability to choose where the window is placed in the layout?
I had the same issue when when planning out my hud, so I created a tiledbackground object sized the same as the "view", and placed it at the bottom of the layur to use as a guide. Then turn it invisible or delete it once I hd my HUD worked out.