Gagaween's Forum Posts

  • 12 posts
  • Says I can't open these.

    Your version is 187, mine is 184.

    I only see 184 as the current updated version (I even re-installed to be sure).

  • I will check these out right away.

    Thank you!

  • 116 views and no one knows the answer?

    Maybe my question isn't clear?

    I want to have a pre-built array of character names.

    I want to randomly choose a name from that array.

    I then want to move that name to another, empty/new array.

    I then want the name that was chosen to be permanently deleted from the original array so it can never be picked again.

  • I have a starting array, a list of character names, so they are text, not numbers.

    I want to randomly choose a character name from this first array, then add that name to a new array.

    I want to be able to do this many times throughout the game, without randomly choosing the same name twice.

    Essentially, I want to randomly choose a name, add that name to a new list, and permanently delete it from the first array so it can never be picked again.

    I've been reading array tutorials all day, and I haven't gotten a clear, clean way to do this.

  • There isnt a way to set this up to have it attack anything thats within X pixels?

    If monster is within 10 pixels of RedBase, attack, then wait 1.5 seconds and attack again, and keep doing this....

  • I've been reading threads and tutorials for several hours but I can't find an answer to this.

    I'm making a tower-defense kind of game.

    When a MOB get's to a "base" I want it to start attacking the base.

    When it's within X pixels, attack... then wait, then attack again.

    (Ultimately, I also want them to attack other nearby structures/MOBS, but I'll be happy to get this going for now.)

    This seems easy enough, but I'm not finding the answers I'm looking for.

    Thanks!!!!!

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  • I love you.

    Serious.

  • Ive been stuck on two problems with my 1st creation here.

    My BadGuys do not move and when they are killed they wont drop loot.

    I have followed tutorials/forum advice on how to make these work, but my implementation must be faulty. I cant figure out why.

    dropbox.com/s/ccgc5im65adyia3/First%20Game.capx

  • Thanks for the replies, guys.

    Norbingle, where is there an option to set "IF" commands?

    Tulamide, I see no way for System to check local variables (as I said earlier). Could you elaborate your suggestion?

  • Thanks for the fast response, CZAR.

    Having a hard time wrapping my brain around what you mean.

    Make a global variable named ActionNeeded (or something), then set that action to 0 when something dies?

    Then what?

    Is there no way to just check a local variable? In the SYSTEM actions it says global and local variables, but when you try to use it to call or check a variable it only allows you to select globals.

    It seems like an option within the "destroy" object action should have the loot roll and obj generation.

  • I searched the forums/google and found several "advanced" examples, but none of them are written from a new user perspective.

    I would like to have an enemy die, then have a chance to drop an item.

    I was hoping this could be done at the local variable, so I set my enemy to have a LootVar of 0. When it is destroyed, I have it setting LootVar to round(random(1,3)).

    Now how can I add in the next step of checking IF LootVar is 1 then create Loot Item here?

  • Howdy.

    New user here. Just sayin "hi."

  • 12 posts