Gaemacolyte's Forum Posts

  • 2 posts
  • Hey, thanks for responding so quickly. Sorry if I wasn't clear about what I was trying to do. I even read the Tips for posting in the "How do I?" forum and forgot posting capx was an option. I actually found what I was looking for while thinking of ways to describe my problem. For anyone else with a similar problem, user Valerien has a great tutorial on Quick Time Events here

    https://www.scirra.com/tutorials/1445/p ... touch-qtes

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  • I'm trying to make button prompts the core of my game. It's skeletal right now but when a sprite appears, it's set to be invisible. Instead of the sprite appearing, a button image appears with text that reads "press" under it. When the sprite's corresponding button/s is/are pressed, the sprite becomes visible. I thought I could use the keyboard function as a secondary condition (secondary to the sprite being created, that is) so that each sprite could have its own button prompts but in the keyboard condition menu (if used as a second condition), my only option is to set the condition as "key is down" or "keycode is down" when I think I need the "key is pressed" option. Am I going about this like a caveman? Is it possible to have button prompts in construct 2?

  • 2 posts