I'm trying to make button prompts the core of my game. It's skeletal right now but when a sprite appears, it's set to be invisible. Instead of the sprite appearing, a button image appears with text that reads "press" under it. When the sprite's corresponding button/s is/are pressed, the sprite becomes visible. I thought I could use the keyboard function as a secondary condition (secondary to the sprite being created, that is) so that each sprite could have its own button prompts but in the keyboard condition menu (if used as a second condition), my only option is to set the condition as "key is down" or "keycode is down" when I think I need the "key is pressed" option. Am I going about this like a caveman? Is it possible to have button prompts in construct 2?