Gadgetkk's Forum Posts

  • Ok, I was actually able to figure out how to do what I needed.

    Here is the solution for anyone who needs it.

    On clicking the object is changed from solid to not.

    then the object moves.

    added a 'when not moving' condition, the object is solid.

    So just temporarily turning the solid off.

  • Hi Everyone,

    Trying something different here with my tile game. Someone mentioned in my last post there was a 'can move to' option under the tile movement behavior. So I have been playing around with it. It definitely simplifies some things, but not others.

    My struggle is that I am wanting an object to test if the tile next to it is free and if so move there. If not, go to the next argument. But the only way i see it to test for 'free or not' is if there is a solid object there.

    But if I make all the objects solid, they mysteriously ignore everything else and won't move at all.

    So ok, I saw in the manual you can enable/disable the solid function. So I thought if I added a disable, then move then enable action sequence that would work around it. But it didn't.

    So how can I accomplish what I need?

    Here is a link to the game: drive.google.com/open

  • Hmmm... I will look into that because that sounds perfect, but I don’t remember seeing that option.

  • Ok, that worked. I was wondering why my tiles were off, but I couldn't figure out how to see the points again. But I figured it out. Thank you.

    So here is my really big question... why does it need to be a copy of the family and not use the same family? Some age old family rivalry?

  • Here you go:

    drive.google.com/open

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  • I'm not sure how that would have worked, but I tried it anyway and there was no different.

  • Ok, this may be my bad. But my family called Tiles is a collection of 5 objects/sprites. They are no tiles.

    I looked at the tile example per your instructions, but I do not see the relevance to my dilemma.

  • So I think there are 2 issues with that...

    1. I'm not using a tilemap.

    2. I'm not wanting to check where is the mouse is being clicked.

  • Hi everyone,

    I'm new to Construct 3 and went through the ghost shooting tutorial. So I'm now trying to make a simple puzzle game to get my feet wet.

    What I'm trying to do is when the player clicks a tile, I want the tile to move to the left IF there isn't already a tile there. Below is an image of the events I put in but it isn't working as intended. The tile will move whether or not there is a object in the way.

    Any assistance is appreciated.