gaborkiss's Forum Posts

  • 4 posts
  • Thank you LittleStain for the reply and solution!

  • Hy again!

    I would like to trace the movement of the mouse within a criteria (like when the left mouse is down).

    like: Frame 1. X Y, Frame 2. X Y etc..

    Or which option do I have, if I want to compare the distance travelled by the mouse between time 1 and time 2?

    I hope someone has a good solution for this.

    Cheers!

  • Heyho!

    I would like make a test game, about the idea similar to Draw Race 2.

    Link:

    Subscribe to Construct videos now

    I already found the basics from this forum post with follow mouse path:

    Forum Link

    I use for start ramones's rocketFollowPath_fixed.capx (r103.2)

    However, I would like to ask from your opinion, how should I create a "path follow" behavior with acceleration based on the mouse speed movement.

    I had an idea with comparing global variables which stores mouse.X and Y values from in every X seconds?

    Like distance between actual Mouse.X and past Mouse.X divided by time, but how should I add to change the path?

    I would like to achieve that, if I make a fast 90 degree change, then the object shouldn't follow the path that strict. I hope someone has a good idea to achieve this.

    Have a great day!

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  • Hy Everyone!

    I'm Gabor, and I would like to ask some basic questions about this software before I decide to buy it! :)

    I installed the free version, and I tested some examples. It was a piece of cake to learn, because of the structure is really awesome.

    I modified a physics example, where balls are falling, inside a closed space. That works well, but when I added a rotating element to the system, many object fall through, or go beyond the borders of the "solid" objects. This object is a rectangle with physics and rotate behavior, which is immovable. The scene is going well until the circles are in "stress situation" for example stuck, and after that the bouncing or anything similar.

    I hope someone had this before, and know some options to solve it. Maybe I should use other behavior than physics, and combining with events.

  • 4 posts