gaboduarte's Forum Posts

  • I'm having too much trouble with the physics custom collision bug (I went to report it, but I saw it was already there), something that was OK in 98.9. I hope this gets fixed in the next version, as it was one of the coolest features I was using!

  • This is the "Yes I still intend to get back to and finish this" post

    Please do! I'm anxious about it!

  • I loved it! Nice work!

  • Great update, thanks Devs!

    Still, I think it would be cool to fix that "Cut command working as Copy" bug I reported a while ago: It's too noticeable, I showed Construct to some friends at work at most of them found that extremely annoying.

    I don't know... I already got used to it... But I think this might make some new users lose interest on Construct. And it's also something that wasn't happening on previous versions!

  • Yes, I'm using 99.42

    However, the .cap was from 0.98. That's why I decided not to put it on the tracker... Should I put it anyway?!?!

  • Thanks for the update Mipey, however this didn't solve it

    Do you think leaving it like that and resume work will be something I'll regret later??

  • Hey!

    So, a while ago I posted a bug report (edit:actually, lucid did ) about multiplying families...

    edit:

    http://sourceforge.net/tracker/?func=de ... id=1003219

    That seems to be solved right now, yet when I downloaded the new version to continue my work, there was a strange problem...

    I noticed 4 groups named "Clouds" on my Object List. They were remnants of the previously mentioned bug, and weren't even on the events anymore. So I decided to remove them.

    When I went to the "Edit Families..." menu, they were not there - only the usual families were present. I tried "Manage Families..." and there they were, the four "Clouds" families.

    Inside each family were hundreds of objects, all repeated (three clouds I was messing with).

    Now I can't delete these families, and the PC suddenly gets slower when I try to do anything with the objects inside them...

    Do you guys have any help? Awesome Dev Dudes?

    I decided not to post this on the bug reports as it is probably something already solved in the newer versions... But if you think I should, then please tell me so I include it there!

    BTW... I didn't notice any problem concerning the game's performance, and the .CAP file size seems ok.

    Thanks!

  • The Cut command working as Copy still bothers me a lot, but I think this version is pretty stable

  • Wow! Lots of fixes! And additions!

    I'll be trying those tomorrow, but for now, THANKS A LOT GUYS!

  • Helloooooo beautiful!

    Let me check this out!

    Nice work Lucid!

  • we need an australian translation <img src="http://www.create-games.com/images/cry.gif">

    Hahahahaha!

    Oh...

  • Hey, thanks for the comment and rating, Deadeye

    Yeah, the primary objective on the game was to destroy the shuttle.

    I dropped the idea because I didn't think I was gonna be able to work on it today, and it would include a "lose" screen. Turns out I was home all day...

    Maybe on another update I'll change it to its first idea!

  • Hey guys! I just finished my game for Gamejolt's competition!

    ...aaaand it's actually the first game I publish on this section!

    Hope you like it!

    Here's a screenshot of the game:

    <img src="http://img35.imageshack.us/img35/7264/ss02.jpg">

    Additional infos and download link is here:

    http://gamejolt.com/freeware/games/othe ... f-men/370/

    Gamejolt's a very promising website, by the way! Some projects in Construct are starting to pop-out!

    EDIT**

    • Added some other features to the game!

    Also, I intend to put the .CAP on the Forum, but since I had to run to finish it (I was being very tidy until I realized I had no time), I'll clean it up and comment it before posting

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  • Great work Lucid... Can't wait to try that out!

  • Same as Spongebrain here...