gabmusic's Forum Posts

    I am in the same trouble, my friend. It looks like Scirra doesnt want to sell its product. Always there is a problem, they recommend to send a mail to support, but they answer me 3 days after.

    I am losing hope.

    I've tried the two available methods, card and paypal.

    My card is unlocked for international payments, but it got declined every time.

    Paypal just doesnt finish the payment, I can't even explain.

    Actually, I am cultivating a huge anger at Scirra. Maybe that is one of the reasons why their engine is slighted and mocked by game dev community. The engine is good, but the way they deal with their costumers is lamentable.

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  • dop2000 Thanks again man! It was really helpful!

  • Hi! I'm making a fishing game where sometimes there is a minigame that randomly create 1 objet (fish) out of 4 (like a raffle) based on its probabilities (odds).

    For example:

    FISH A: 22% of chance

    FISH B: 9.5% of chance

    FISH C: 8% of chance

    FISH D: 7.3% of chance

    NONE: 53.2% of chance

    How do I create a system that pick one of those fish (or none of them) based on its odds?

  • I'm kind of desperate. I sent an email to scirra inquiring why there is no Seamless mode option on Construct 3, but I have no hope they answer me.

    :(

  • SnipG Yes! I use a 1x1 tilemap! On construct 2, it had a bad performance also, but then I turned an option called "Seamless Mode" off and it got pretty fast!

    On construct 3, there is no such option on tilemap properties.

    I think that's the problem.

  • OK, problem number 2 is solved. Help me with the 1.

  • Hi everyone!

    I have an almost-finished game project on Construct 2 and I decided to import it to C3.

    The import was OK, but it brought me 2 problems:

    1) The game was running in 60 fps on C2, pretty fast. Now, on C3, it's pretty slow, like 20 fps! Wasnt It supposed to be better?

    2) All text objects came back to default font. The web-font that I setted on C2 does not work anymore.

    How do I fix those problems?

    Tagged:

  • Hi!

    I've made a "jerry-rig" and it worked for web. But when I export to nwjs it doesnt work.

    I've tried so many things and nothing worked.

    So, all I want to do is setting two buttons:

    a) one that when clicked it sets letterbox scale (fullscreen)

    b) one that when clicked it sets letterbox integer scale (not necessarily fullscreen).

    How to do it?

    Btw, nwjs seems to work only on fullscreen.

    Tagged:

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  • Hi! Could you help me?

    I'm making a game where tilemap collides with some projectiles and destroys itself.

    For reason of detailing, the tilemap uses a 1x1 tile to generate the terrain.

    This gives me a problem: I can't use a texture on the terrain (it has a solid single color).

    So I tryed to create a tiled background to use as a mask. The ideia is: the tiled background sets its shape to current tilemap, every single tick.

    I had no success. Is this possible? Is there any better solution?

    Thanks! :D

  • Hey guys, thanks for advices...

    I've solved my problem just turning the seamless mode OFF.

    Now it's running at 55-60 FPS.

    :D

  • Hi! Could you help me?

    I'm making a tank game where the bullets collids with map and it destroy a tile range with a certain radius. My game works fine, but I have a bad performance, specially on .nw version.

    I noticed that smaller is the tilemap, faster is the game.

    I noticed that when I use a 2x2 tile size, it's faster than using 1x1.

    I know, all that shit is obvious. My problem is:

    1) The event that set the map doenst work if tile size is not 1x1.

    2) If I draw the tilemap manually, the event that erase a tile range doenst work also.

    Why dont those functions work when I use a tile size differente from 1x1?

    How do I fix it? I need a better performance!

    Thanks!

  • dhoeke I followed the instructions on the link that dop2000 posted after you. It's valid. I just want to know how to make it faster, it's too slow now.

    I have an average PC. It should be faster.

  • Hi! Could you help me?

    I have a problem with my tank game tilemap.

    The tilemap is the terrain. The tile size is 1x1 on properties and 32x32 on editor.

    It works on game, but layouts with large terrains have bad performance.

    I tried to resize the tile to 2x2 and decrease the number of drawings by half.

    But when I do this, the tilemap isnt drawn.

    The event I use to set it is:

    On start of layout > tilemap > set tiles at (0,500) with area 1280, 220 to tile 0 (normal)

    I know I could make smaller ranges, but on my game I need it large!

    Thanks!

    Tagged:

  • hey, , I got it!

    I found on construct forum an excellent .capx that makes exactly what I wanted. It's made by the great R0J0hound!

    Take a look: dropbox.com/s/9tftyryvn0pab3j/proj_path_phys_no_damping.capx

    I just set some different parameters and did an alteration on final velocity to make the target random in certain interval.

    set physics velocity t0 > vx + random (-30, 30) / vy + random (-30, 30).

    Thanks everybody! SOLVED.