Hi! Could you help me?
I'm making a game where tilemap collides with some projectiles and destroys itself.
For reason of detailing, the tilemap uses a 1x1 tile to generate the terrain.
This gives me a problem: I can't use a texture on the terrain (it has a solid single color).
So I tryed to create a tiled background to use as a mask. The ideia is: the tiled background sets its shape to current tilemap, every single tick.
I had no success. Is this possible? Is there any better solution?
Thanks! :D