GabFar's Forum Posts

  • 7 posts
  • United States.

    I read your comment to others how it may lag depending on location. I still wanted to give my honest feedback. You may want to put a warning on the post if that is true. Or maybe make a non-multiplayer version? (if it is connecting to multiple people at once - I only saw myself).

    My comments were intended to be helpful, not hateful. As a Construct user myself I can tell how much work must have already been put into this project.

    Ah, that's the reason then. Currently only people in Europe will be able to play with little lag due to the distance between them and the server. Depending on players we'll be starting a US server soon. Yeah it's multiplayer and that's the whole point, otherwise it would be a normal platformer.

    Why would I think your comments were hateful? On the contrary they're appreciated . And actually this was done in about a week, looking to make more multiplayer games now.

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  • Played for a minute. The controls seem pretty sluggish making it frustrating when failing because of it. Also not clear if you only jump or if other buttons (like arrows) do anything.

    Thanks for playing. Can you tell me what your location is?

  • I'm in Australia. As said lag maps would just be much easier maps to play for people who lag. Or people who are bad at platforming! lol!

    Ah that's the reason then. Servers are in Europe only currently so playing outside the EU will encounter lag for sure.

    Tried to play and it said "All servers are full"

    Yeah that was an issue with the servers crashing. Try now it should be fixed.

  • Don't know if it's my connection, but it's pretty laggy - about half a second between jump command and jump. Would prefer some 'lag maps' you can choose as a user which are for bad connections and are pretty easy to do so the game can last more than one or two platforms.

    Hi Callan,

    Thanks so much for trying out the game. Can you tell me where your location is? Also, what are lag maps? I've never heard the term before.

  • Hi everyone,

    Just wanted to share with you my first project using Construct 2. I did this in about a week after experimenting with C2. I'm normally a Unity dev but I really believe HTML5 is the future so I wanted to get into the field.

    The game is called Dodge.run and it is an endless runner similar to the one in the demo but made multiplayer with up to 10 people. Every round has a different Type ranging from Moving Blocks to Meteor Showers.

    Servers are dedicated and based in Germany so I'm not sure how well it will run for people in US. It's called Dodge.run and can be played by going to http://dodge.run/.

    I would greatly appreciate if you try it out and tell me how the experience and network quality was for you. Please remember that servers can crash at the moment.

    Also if anyone has specific marketing experience and can give me some pointers on how to make the game more known or would like to partner I would greatly appreciate it. To play just head over to http://dodge.run/.

  • I know localhost is the address to my computer, I have 7 experience with game design you know . That was just an example, I have cloud servers based in Germany, please read my question better, I need to make the server runs in a minimal environment such as a command line to reduce overhead. The closest I've gotten NW.js but if anyone knows any better solutions I'l be grateful.

  • Hi everyone,

    I have designed a multiplayer game that uses an authoritative server back-end. I am currently hosting my server instances as running web page game instances in my cloud and I was wondering whether there is a better way to do this.

    My server is based in Germany but to quickly show you what I mean I have run some server instances on localhost.

    I was wondering whether there was a better way of doing this. As you can see I am currently running 5 server instances but this feels more like a hack than an actual server set up. Is there a better way of running server instances, maybe in command line or something similar that has minimal overheads and no graphics rendering.

    Thanks

  • 7 posts